keep processing particles

beta.r3js.org
-=yb4f310 2017-11-07 08:24:32 +01:00
parent 234337232c
commit 5b4e5a708a
1 changed files with 3 additions and 3 deletions

View File

@ -112,10 +112,10 @@ GameLib.System.Particle.prototype.beforeRender = function(data) {
this.particleEngines.map(
function(particleEngine) {
if (particleEngine.enabled) {
particleEngine.elapsed += data.delta;
particleEngine.processParticles(data.delta);
particleEngine.elapsed += data.delta;
particleEngine.processParticles(data.delta);
if (particleEngine.enabled) {
if (particleEngine.elapsed > particleEngine.frequency) {
particleEngine.elapsed = 0;