keep processing particles
parent
234337232c
commit
5b4e5a708a
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@ -112,11 +112,11 @@ GameLib.System.Particle.prototype.beforeRender = function(data) {
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this.particleEngines.map(
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function(particleEngine) {
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if (particleEngine.enabled) {
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particleEngine.elapsed += data.delta;
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particleEngine.processParticles(data.delta);
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if (particleEngine.enabled) {
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if (particleEngine.elapsed > particleEngine.frequency) {
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particleEngine.elapsed = 0;
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particleEngine.createNewParticle(this.camera);
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