points material properties update

beta.r3js.org
-=yb4f310 2017-10-06 00:29:14 +02:00
parent b6c019a00a
commit 79b809996d
1 changed files with 28 additions and 28 deletions

View File

@ -389,27 +389,27 @@ GameLib.D3.Material.prototype.createPointsMaterialInstance = function() {
name: this.name,
opacity: this.opacity,
transparent: this.transparent,
blending: this.blending,
blendSrc: this.blendSrc,
blendDst: this.blendDst,
blendEquation: this.blendEquation,
// blending: this.blending,
// blendSrc: this.blendSrc,
// blendDst: this.blendDst,
// blendEquation: this.blendEquation,
depthTest: this.depthTest,
depthFunc: this.depthFunc,
depthWrite: this.depthWrite,
polygonOffset: this.polygonOffset,
polygonOffsetFactor: this.polygonOffsetFactor,
polygonOffsetUnits: this.polygonOffsetUnits,
alphaTest: this.alphaTest,
clippingPlanes: this.clippingPlanes,
clipShadows: this.clipShadows,
overdraw: this.overdraw,
// polygonOffset: this.polygonOffset,
// polygonOffsetFactor: this.polygonOffsetFactor,
// polygonOffsetUnits: this.polygonOffsetUnits,
// alphaTest: this.alphaTest,
// clippingPlanes: this.clippingPlanes,
// clipShadows: this.clipShadows,
// overdraw: this.overdraw,
visible: this.visible,
side: this.side,
color: this.color.instance,
size: this.pointSize,
sizeAttenuation: this.pointSizeAttenuation,
vertexColors: GameLib.D3.Material.TYPE_VERTEX_COLORS,
fog: this.fog
sizeAttenuation: this.pointSizeAttenuation
// vertexColors: GameLib.D3.Material.TYPE_VERTEX_COLORS,
// fog: this.fog
});
};
@ -621,27 +621,27 @@ GameLib.D3.Material.prototype.updatePointsMaterialInstance = function() {
this.instance.name = this.name;
this.instance.opacity = this.opacity;
this.instance.transparent = this.transparent;
this.instance.blending = this.blending;
this.instance.blendSrc = this.blendSrc;
this.instance.blendDst = this.blendDst;
this.instance.blendEquation = this.blendEquation;
this.instance.depthTest = this.depthTest;
// this.instance.blending = this.blending;
// this.instance.blendSrc = this.blendSrc;
// this.instance.blendDst = this.blendDst;
// this.instance.blendEquation = this.blendEquation;
// this.instance.depthTest = this.depthTest;
this.instance.depthFunc = this.depthFunc;
this.instance.depthWrite = this.depthWrite;
this.instance.polygonOffset = this.polygonOffset;
this.instance.polygonOffsetFactor = this.polygonOffsetFactor;
this.instance.polygonOffsetUnits = this.polygonOffsetUnits;
this.instance.alphaTest = this.alphaTest;
this.instance.clippingPlanes = this.clippingPlanes;
this.instance.clipShadows = this.clipShadows;
this.instance.overdraw = this.overdraw;
// this.instance.polygonOffset = this.polygonOffset;
// this.instance.polygonOffsetFactor = this.polygonOffsetFactor;
// this.instance.polygonOffsetUnits = this.polygonOffsetUnits;
// this.instance.alphaTest = this.alphaTest;
// this.instance.clippingPlanes = this.clippingPlanes;
// this.instance.clipShadows = this.clipShadows;
// this.instance.overdraw = this.overdraw;
this.instance.visible = this.visible;
this.instance.side = this.side;
this.instance.color = this.color.instance;
this.instance.size = this.pointSize;
this.instance.sizeAttenuation = this.pointSizeAttenuation;
this.instance.vertexColors = GameLib.D3.Material.TYPE_VERTEX_COLORS;
this.instance.fog = this.fog;
//this.instance.vertexColors = GameLib.D3.Material.TYPE_VERTEX_COLORS;
//this.instance.fog = this.fog;
};
GameLib.D3.Material.prototype.updatePhongMaterialInstance = function() {