points material properties update
parent
b6c019a00a
commit
79b809996d
|
@ -389,27 +389,27 @@ GameLib.D3.Material.prototype.createPointsMaterialInstance = function() {
|
||||||
name: this.name,
|
name: this.name,
|
||||||
opacity: this.opacity,
|
opacity: this.opacity,
|
||||||
transparent: this.transparent,
|
transparent: this.transparent,
|
||||||
blending: this.blending,
|
// blending: this.blending,
|
||||||
blendSrc: this.blendSrc,
|
// blendSrc: this.blendSrc,
|
||||||
blendDst: this.blendDst,
|
// blendDst: this.blendDst,
|
||||||
blendEquation: this.blendEquation,
|
// blendEquation: this.blendEquation,
|
||||||
depthTest: this.depthTest,
|
depthTest: this.depthTest,
|
||||||
depthFunc: this.depthFunc,
|
depthFunc: this.depthFunc,
|
||||||
depthWrite: this.depthWrite,
|
depthWrite: this.depthWrite,
|
||||||
polygonOffset: this.polygonOffset,
|
// polygonOffset: this.polygonOffset,
|
||||||
polygonOffsetFactor: this.polygonOffsetFactor,
|
// polygonOffsetFactor: this.polygonOffsetFactor,
|
||||||
polygonOffsetUnits: this.polygonOffsetUnits,
|
// polygonOffsetUnits: this.polygonOffsetUnits,
|
||||||
alphaTest: this.alphaTest,
|
// alphaTest: this.alphaTest,
|
||||||
clippingPlanes: this.clippingPlanes,
|
// clippingPlanes: this.clippingPlanes,
|
||||||
clipShadows: this.clipShadows,
|
// clipShadows: this.clipShadows,
|
||||||
overdraw: this.overdraw,
|
// overdraw: this.overdraw,
|
||||||
visible: this.visible,
|
visible: this.visible,
|
||||||
side: this.side,
|
side: this.side,
|
||||||
color: this.color.instance,
|
color: this.color.instance,
|
||||||
size: this.pointSize,
|
size: this.pointSize,
|
||||||
sizeAttenuation: this.pointSizeAttenuation,
|
sizeAttenuation: this.pointSizeAttenuation
|
||||||
vertexColors: GameLib.D3.Material.TYPE_VERTEX_COLORS,
|
// vertexColors: GameLib.D3.Material.TYPE_VERTEX_COLORS,
|
||||||
fog: this.fog
|
// fog: this.fog
|
||||||
});
|
});
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -621,27 +621,27 @@ GameLib.D3.Material.prototype.updatePointsMaterialInstance = function() {
|
||||||
this.instance.name = this.name;
|
this.instance.name = this.name;
|
||||||
this.instance.opacity = this.opacity;
|
this.instance.opacity = this.opacity;
|
||||||
this.instance.transparent = this.transparent;
|
this.instance.transparent = this.transparent;
|
||||||
this.instance.blending = this.blending;
|
// this.instance.blending = this.blending;
|
||||||
this.instance.blendSrc = this.blendSrc;
|
// this.instance.blendSrc = this.blendSrc;
|
||||||
this.instance.blendDst = this.blendDst;
|
// this.instance.blendDst = this.blendDst;
|
||||||
this.instance.blendEquation = this.blendEquation;
|
// this.instance.blendEquation = this.blendEquation;
|
||||||
this.instance.depthTest = this.depthTest;
|
// this.instance.depthTest = this.depthTest;
|
||||||
this.instance.depthFunc = this.depthFunc;
|
this.instance.depthFunc = this.depthFunc;
|
||||||
this.instance.depthWrite = this.depthWrite;
|
this.instance.depthWrite = this.depthWrite;
|
||||||
this.instance.polygonOffset = this.polygonOffset;
|
// this.instance.polygonOffset = this.polygonOffset;
|
||||||
this.instance.polygonOffsetFactor = this.polygonOffsetFactor;
|
// this.instance.polygonOffsetFactor = this.polygonOffsetFactor;
|
||||||
this.instance.polygonOffsetUnits = this.polygonOffsetUnits;
|
// this.instance.polygonOffsetUnits = this.polygonOffsetUnits;
|
||||||
this.instance.alphaTest = this.alphaTest;
|
// this.instance.alphaTest = this.alphaTest;
|
||||||
this.instance.clippingPlanes = this.clippingPlanes;
|
// this.instance.clippingPlanes = this.clippingPlanes;
|
||||||
this.instance.clipShadows = this.clipShadows;
|
// this.instance.clipShadows = this.clipShadows;
|
||||||
this.instance.overdraw = this.overdraw;
|
// this.instance.overdraw = this.overdraw;
|
||||||
this.instance.visible = this.visible;
|
this.instance.visible = this.visible;
|
||||||
this.instance.side = this.side;
|
this.instance.side = this.side;
|
||||||
this.instance.color = this.color.instance;
|
this.instance.color = this.color.instance;
|
||||||
this.instance.size = this.pointSize;
|
this.instance.size = this.pointSize;
|
||||||
this.instance.sizeAttenuation = this.pointSizeAttenuation;
|
this.instance.sizeAttenuation = this.pointSizeAttenuation;
|
||||||
this.instance.vertexColors = GameLib.D3.Material.TYPE_VERTEX_COLORS;
|
//this.instance.vertexColors = GameLib.D3.Material.TYPE_VERTEX_COLORS;
|
||||||
this.instance.fog = this.fog;
|
//this.instance.fog = this.fog;
|
||||||
};
|
};
|
||||||
|
|
||||||
GameLib.D3.Material.prototype.updatePhongMaterialInstance = function() {
|
GameLib.D3.Material.prototype.updatePhongMaterialInstance = function() {
|
||||||
|
|
Loading…
Reference in New Issue