points material properties update
parent
b6c019a00a
commit
79b809996d
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@ -389,27 +389,27 @@ GameLib.D3.Material.prototype.createPointsMaterialInstance = function() {
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name: this.name,
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opacity: this.opacity,
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transparent: this.transparent,
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blending: this.blending,
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blendSrc: this.blendSrc,
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blendDst: this.blendDst,
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blendEquation: this.blendEquation,
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// blending: this.blending,
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// blendSrc: this.blendSrc,
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// blendDst: this.blendDst,
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// blendEquation: this.blendEquation,
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depthTest: this.depthTest,
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depthFunc: this.depthFunc,
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depthWrite: this.depthWrite,
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polygonOffset: this.polygonOffset,
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polygonOffsetFactor: this.polygonOffsetFactor,
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polygonOffsetUnits: this.polygonOffsetUnits,
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alphaTest: this.alphaTest,
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clippingPlanes: this.clippingPlanes,
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clipShadows: this.clipShadows,
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overdraw: this.overdraw,
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// polygonOffset: this.polygonOffset,
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// polygonOffsetFactor: this.polygonOffsetFactor,
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// polygonOffsetUnits: this.polygonOffsetUnits,
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// alphaTest: this.alphaTest,
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// clippingPlanes: this.clippingPlanes,
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// clipShadows: this.clipShadows,
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// overdraw: this.overdraw,
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visible: this.visible,
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side: this.side,
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color: this.color.instance,
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size: this.pointSize,
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sizeAttenuation: this.pointSizeAttenuation,
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vertexColors: GameLib.D3.Material.TYPE_VERTEX_COLORS,
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fog: this.fog
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sizeAttenuation: this.pointSizeAttenuation
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// vertexColors: GameLib.D3.Material.TYPE_VERTEX_COLORS,
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// fog: this.fog
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});
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};
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@ -621,27 +621,27 @@ GameLib.D3.Material.prototype.updatePointsMaterialInstance = function() {
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this.instance.name = this.name;
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this.instance.opacity = this.opacity;
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this.instance.transparent = this.transparent;
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this.instance.blending = this.blending;
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this.instance.blendSrc = this.blendSrc;
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this.instance.blendDst = this.blendDst;
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this.instance.blendEquation = this.blendEquation;
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this.instance.depthTest = this.depthTest;
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// this.instance.blending = this.blending;
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// this.instance.blendSrc = this.blendSrc;
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// this.instance.blendDst = this.blendDst;
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// this.instance.blendEquation = this.blendEquation;
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// this.instance.depthTest = this.depthTest;
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this.instance.depthFunc = this.depthFunc;
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this.instance.depthWrite = this.depthWrite;
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this.instance.polygonOffset = this.polygonOffset;
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this.instance.polygonOffsetFactor = this.polygonOffsetFactor;
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this.instance.polygonOffsetUnits = this.polygonOffsetUnits;
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this.instance.alphaTest = this.alphaTest;
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this.instance.clippingPlanes = this.clippingPlanes;
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this.instance.clipShadows = this.clipShadows;
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this.instance.overdraw = this.overdraw;
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// this.instance.polygonOffset = this.polygonOffset;
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// this.instance.polygonOffsetFactor = this.polygonOffsetFactor;
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// this.instance.polygonOffsetUnits = this.polygonOffsetUnits;
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// this.instance.alphaTest = this.alphaTest;
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// this.instance.clippingPlanes = this.clippingPlanes;
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// this.instance.clipShadows = this.clipShadows;
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// this.instance.overdraw = this.overdraw;
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this.instance.visible = this.visible;
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this.instance.side = this.side;
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this.instance.color = this.color.instance;
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this.instance.size = this.pointSize;
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this.instance.sizeAttenuation = this.pointSizeAttenuation;
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this.instance.vertexColors = GameLib.D3.Material.TYPE_VERTEX_COLORS;
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this.instance.fog = this.fog;
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//this.instance.vertexColors = GameLib.D3.Material.TYPE_VERTEX_COLORS;
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//this.instance.fog = this.fog;
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};
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GameLib.D3.Material.prototype.updatePhongMaterialInstance = function() {
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