random IDs
parent
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commit
92faa265ab
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Load Diff
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@ -20,24 +20,24 @@
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</h1>
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</h1>
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<div class='clearfix'>
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<div class='clearfix'>
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<div class='fl pad1y space-right2'>
|
<div class='fl pad1y space-right2'>
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<span class="strong">17.71% </span>
|
<span class="strong">15.55% </span>
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||||||
<span class="quiet">Statements</span>
|
<span class="quiet">Statements</span>
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||||||
<span class='fraction'>309/1745</span>
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<span class='fraction'>320/2058</span>
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</div>
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</div>
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<div class='fl pad1y space-right2'>
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<div class='fl pad1y space-right2'>
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<span class="strong">3.87% </span>
|
<span class="strong">3.6% </span>
|
||||||
<span class="quiet">Branches</span>
|
<span class="quiet">Branches</span>
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||||||
<span class='fraction'>27/697</span>
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<span class='fraction'>29/806</span>
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</div>
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</div>
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<div class='fl pad1y space-right2'>
|
<div class='fl pad1y space-right2'>
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<span class="strong">6.16% </span>
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<span class="strong">5.96% </span>
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||||||
<span class="quiet">Functions</span>
|
<span class="quiet">Functions</span>
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<span class='fraction'>9/146</span>
|
<span class='fraction'>9/151</span>
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</div>
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</div>
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<div class='fl pad1y space-right2'>
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<span class="strong">17.71% </span>
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<span class="strong">15.55% </span>
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<span class="quiet">Lines</span>
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<span class="quiet">Lines</span>
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<span class='fraction'>309/1745</span>
|
<span class='fraction'>320/2058</span>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</thead>
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</thead>
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<tbody><tr>
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<tbody><tr>
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<td class="file low" data-value="game-lib.js"><a href="game-lib.js.html">game-lib.js</a></td>
|
<td class="file low" data-value="game-lib.js"><a href="game-lib.js.html">game-lib.js</a></td>
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<td data-value="17.71" class="pic low"><div class="chart"><div class="cover-fill" style="width: 17%;"></div><div class="cover-empty" style="width:83%;"></div></div></td>
|
<td data-value="15.55" class="pic low"><div class="chart"><div class="cover-fill" style="width: 15%;"></div><div class="cover-empty" style="width:85%;"></div></div></td>
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<td data-value="17.71" class="pct low">17.71%</td>
|
<td data-value="15.55" class="pct low">15.55%</td>
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<td data-value="1745" class="abs low">309/1745</td>
|
<td data-value="2058" class="abs low">320/2058</td>
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<td data-value="3.87" class="pct low">3.87%</td>
|
<td data-value="3.6" class="pct low">3.6%</td>
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<td data-value="697" class="abs low">27/697</td>
|
<td data-value="806" class="abs low">29/806</td>
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<td data-value="6.16" class="pct low">6.16%</td>
|
<td data-value="5.96" class="pct low">5.96%</td>
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<td data-value="146" class="abs low">9/146</td>
|
<td data-value="151" class="abs low">9/151</td>
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<td data-value="17.71" class="pct low">17.71%</td>
|
<td data-value="15.55" class="pct low">15.55%</td>
|
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<td data-value="1745" class="abs low">309/1745</td>
|
<td data-value="2058" class="abs low">320/2058</td>
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</tr>
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</tr>
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</tbody>
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</tbody>
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@ -77,7 +77,7 @@
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</div><!-- /wrapper -->
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</div><!-- /wrapper -->
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<div class='footer quiet pad2 space-top1 center small'>
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<div class='footer quiet pad2 space-top1 center small'>
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Code coverage
|
Code coverage
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||||||
generated by <a href="http://istanbul-js.org/" target="_blank">istanbul</a> at Tue Oct 18 2016 15:35:01 GMT+0200 (CEST)
|
generated by <a href="http://istanbul-js.org/" target="_blank">istanbul</a> at Fri Oct 28 2016 15:11:03 GMT+0200 (CEST)
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</div>
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</div>
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</div>
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</div>
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<script src="../prettify.js"></script>
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<script src="../prettify.js"></script>
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</h1>
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</h1>
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<div class='clearfix'>
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<div class='clearfix'>
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<div class='fl pad1y space-right2'>
|
<div class='fl pad1y space-right2'>
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<span class="strong">17.71% </span>
|
<span class="strong">15.55% </span>
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<span class="quiet">Statements</span>
|
<span class="quiet">Statements</span>
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<span class='fraction'>309/1745</span>
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<span class='fraction'>320/2058</span>
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</div>
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</div>
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<div class='fl pad1y space-right2'>
|
<div class='fl pad1y space-right2'>
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<span class="strong">3.87% </span>
|
<span class="strong">3.6% </span>
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<span class="quiet">Branches</span>
|
<span class="quiet">Branches</span>
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<span class='fraction'>27/697</span>
|
<span class='fraction'>29/806</span>
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</div>
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</div>
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<div class='fl pad1y space-right2'>
|
<div class='fl pad1y space-right2'>
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<span class="strong">6.16% </span>
|
<span class="strong">5.96% </span>
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<span class="quiet">Functions</span>
|
<span class="quiet">Functions</span>
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<span class='fraction'>9/146</span>
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<span class='fraction'>9/151</span>
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</div>
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</div>
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<div class='fl pad1y space-right2'>
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<div class='fl pad1y space-right2'>
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<span class="strong">17.71% </span>
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<span class="strong">15.55% </span>
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<span class="quiet">Lines</span>
|
<span class="quiet">Lines</span>
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<span class='fraction'>309/1745</span>
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<span class='fraction'>320/2058</span>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</thead>
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</thead>
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<tbody><tr>
|
<tbody><tr>
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<td class="file low" data-value="build/"><a href="build/index.html">build/</a></td>
|
<td class="file low" data-value="build/"><a href="build/index.html">build/</a></td>
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<td data-value="17.71" class="pic low"><div class="chart"><div class="cover-fill" style="width: 17%;"></div><div class="cover-empty" style="width:83%;"></div></div></td>
|
<td data-value="15.55" class="pic low"><div class="chart"><div class="cover-fill" style="width: 15%;"></div><div class="cover-empty" style="width:85%;"></div></div></td>
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<td data-value="17.71" class="pct low">17.71%</td>
|
<td data-value="15.55" class="pct low">15.55%</td>
|
||||||
<td data-value="1745" class="abs low">309/1745</td>
|
<td data-value="2058" class="abs low">320/2058</td>
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<td data-value="3.87" class="pct low">3.87%</td>
|
<td data-value="3.6" class="pct low">3.6%</td>
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||||||
<td data-value="697" class="abs low">27/697</td>
|
<td data-value="806" class="abs low">29/806</td>
|
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<td data-value="6.16" class="pct low">6.16%</td>
|
<td data-value="5.96" class="pct low">5.96%</td>
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<td data-value="146" class="abs low">9/146</td>
|
<td data-value="151" class="abs low">9/151</td>
|
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<td data-value="17.71" class="pct low">17.71%</td>
|
<td data-value="15.55" class="pct low">15.55%</td>
|
||||||
<td data-value="1745" class="abs low">309/1745</td>
|
<td data-value="2058" class="abs low">320/2058</td>
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</tr>
|
</tr>
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</tbody>
|
</tbody>
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|
@ -77,7 +77,7 @@
|
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</div><!-- /wrapper -->
|
</div><!-- /wrapper -->
|
||||||
<div class='footer quiet pad2 space-top1 center small'>
|
<div class='footer quiet pad2 space-top1 center small'>
|
||||||
Code coverage
|
Code coverage
|
||||||
generated by <a href="http://istanbul-js.org/" target="_blank">istanbul</a> at Tue Oct 18 2016 15:35:01 GMT+0200 (CEST)
|
generated by <a href="http://istanbul-js.org/" target="_blank">istanbul</a> at Fri Oct 28 2016 15:11:03 GMT+0200 (CEST)
|
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</div>
|
</div>
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</div>
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</div>
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<script src="prettify.js"></script>
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<script src="prettify.js"></script>
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File diff suppressed because it is too large
Load Diff
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|
@ -1835,7 +1835,6 @@ GameLib.D3.Matrix4.prototype.lookAt = function (position, target, up) {
|
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* @param physics
|
* @param physics
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* @param parentMeshId
|
* @param parentMeshId
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* @param parentSceneId
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* @param parentSceneId
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* @param rawData
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* @constructor
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* @constructor
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*/
|
*/
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GameLib.D3.Mesh = function(
|
GameLib.D3.Mesh = function(
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@ -1857,10 +1856,10 @@ GameLib.D3.Mesh = function(
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up,
|
up,
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physics,
|
physics,
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parentMeshId,
|
parentMeshId,
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parentSceneId,
|
parentSceneId
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rawData
|
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) {
|
) {
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this.id = id;
|
this.id = id;
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|
this.meshId = GameLib.D3.Tools.RandomId();
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this.path = path;
|
this.path = path;
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this.name = name;
|
this.name = name;
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this.meshType = meshType;
|
this.meshType = meshType;
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|
@ -1922,8 +1921,6 @@ GameLib.D3.Mesh = function(
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this.parentMeshId = parentMeshId;
|
this.parentMeshId = parentMeshId;
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|
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this.parentSceneId = parentSceneId;
|
this.parentSceneId = parentSceneId;
|
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|
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this.rawData = null;// rawData;
|
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};
|
};
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|
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|
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|
@ -2423,9 +2420,9 @@ GameLib.D3.PolyVertex.prototype.clone = function() {
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)
|
)
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};
|
};
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/**
|
/**
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*
|
* Raycast Vehicles :)
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* @param engine GamLib.D3.Engine
|
* @param engine GameLib.D3.Engine
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* @param chassisBody GamLib.D3.RigidBody
|
* @param chassisBody GameLib.D3.RigidBody
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* @param wheels GameLib.D3.RaycastWheel[]
|
* @param wheels GameLib.D3.RaycastWheel[]
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* @constructor
|
* @constructor
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*/
|
*/
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@ -2437,6 +2434,8 @@ GameLib.D3.RaycastVehicle = function(
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this.engine = engine;
|
this.engine = engine;
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this.engine.isNotCannonThrow();
|
this.engine.isNotCannonThrow();
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|
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|
this.componentId = GameLib.D3.Tools.RandomId();
|
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|
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this.chassisBody = chassisBody;
|
this.chassisBody = chassisBody;
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|
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if (typeof wheels == 'undefined') {
|
if (typeof wheels == 'undefined') {
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|
@ -2467,6 +2466,15 @@ GameLib.D3.RaycastVehicle.prototype.addWheel = function (
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this.wheels.push(wheel);
|
this.wheels.push(wheel);
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this.instance.addWheel(wheel.instance);
|
this.instance.addWheel(wheel.instance);
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};
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};
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/**
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* Returns updated wheel info
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* @returns {*}
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* @constructor
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*/
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|
GameLib.D3.RaycastVehicle.prototype.getWheelInfo = function() {
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|
return this.instance.wheelInfos;
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|
};
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GameLib.D3.RaycastWheel = function(
|
GameLib.D3.RaycastWheel = function(
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engine,
|
engine,
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chassisConnectionPointLocal,
|
chassisConnectionPointLocal,
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this.engine = engine;
|
this.engine = engine;
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this.engine.isNotCannonThrow();
|
this.engine.isNotCannonThrow();
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|
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|
this.componentId = GameLib.D3.Tools.RandomId();
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|
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if(typeof chassisConnectionPointLocal == 'undefined') {
|
if(typeof chassisConnectionPointLocal == 'undefined') {
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chassisConnectionPointLocal = new this.engine.instance.Vec3();
|
chassisConnectionPointLocal = new this.engine.instance.Vec3();
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}
|
}
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|
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/**
|
/**
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* Physics Rigid Body Vehicle Superset
|
* Physics Rigid Body Vehicle Superset
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* @param engine
|
* @param engine GameLib.D3.Engine
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* @param chassisBody
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* @param chassisBody GameLib.D3.RigidBody
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* @param wheels
|
* @param wheels GameLib.D3.RigidWheel[]
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* @constructor
|
* @constructor
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*/
|
*/
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GameLib.D3.RigidBodyVehicle = function(
|
GameLib.D3.RigidBodyVehicle = function(
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@ -2684,6 +2694,7 @@ GameLib.D3.RigidBodyVehicle = function(
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chassisBody,
|
chassisBody,
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wheels
|
wheels
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) {
|
) {
|
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|
this.componentId = GameLib.D3.Tools.RandomId();
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this.engine = engine;
|
this.engine = engine;
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this.engine.isNotCannonThrow();
|
this.engine.isNotCannonThrow();
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|
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@ -2697,6 +2708,14 @@ GameLib.D3.RigidBodyVehicle = function(
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this.instance = this.createInstance();
|
this.instance = this.createInstance();
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};
|
};
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|
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/**
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* Returns physics wheelbody info (for updates)
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* @returns {Array}
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*/
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GameLib.D3.RigidBodyVehicle.prototype.getWheelInfo = function() {
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|
return this.instance.wheelBodies;
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|
};
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|
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/**
|
/**
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||||||
*
|
*
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||||||
* @returns {GameLib.D3.RigidVehicle}
|
* @returns {GameLib.D3.RigidVehicle}
|
||||||
|
@ -2709,16 +2728,31 @@ GameLib.D3.RigidBodyVehicle.prototype.createInstance = function() {
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|
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/**
|
/**
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* Adds a wheel to this rigid body vehicle
|
* Adds a wheel to this rigid body vehicle
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||||||
|
* @param wheel GameLib.D3.RigidWheel
|
||||||
* @constructor
|
|
||||||
*/
|
|
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/**
|
|
||||||
*
|
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* @param wheel
|
|
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*/
|
*/
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GameLib.D3.RigidBodyVehicle.prototype.addWheel = function(wheel) {
|
GameLib.D3.RigidBodyVehicle.prototype.addWheel = function(wheel) {
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|
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this.wheels.push(wheel);
|
this.wheels.push(wheel);
|
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this.instance.addWheel(wheel.instance);
|
|
||||||
|
this.instance.addWheel({
|
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|
body: wheel.body.instance,
|
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|
position: new this.engine.instance.Vec3(
|
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|
wheel.position.x,
|
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|
wheel.position.y,
|
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|
wheel.position.z
|
||||||
|
),
|
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|
axis: new this.engine.instance.Vec3(
|
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|
wheel.axis.x,
|
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|
wheel.axis.y,
|
||||||
|
wheel.axis.z
|
||||||
|
),
|
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|
direction: new this.engine.instance.Vec3(
|
||||||
|
wheel.direction.x,
|
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|
wheel.direction.y,
|
||||||
|
wheel.direction.z
|
||||||
|
)
|
||||||
|
});
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -2760,7 +2794,7 @@ GameLib.D3.RigidBody = function(
|
||||||
fixedRotation,
|
fixedRotation,
|
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shape
|
shape
|
||||||
) {
|
) {
|
||||||
|
this.componentId = GameLib.D3.Tools.RandomId();
|
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this.position = position || new GameLib.D3.Vector3();
|
this.position = position || new GameLib.D3.Vector3();
|
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this.velocity = velocity || new GameLib.D3.Vector3();
|
this.velocity = velocity || new GameLib.D3.Vector3();
|
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this.angularVelocity = angularVelocity || new GameLib.D3.Vector3();
|
this.angularVelocity = angularVelocity || new GameLib.D3.Vector3();
|
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|
@ -2869,8 +2903,25 @@ GameLib.D3.RigidBody.prototype.addShape = function(
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Created by tj on 28.10.16.
|
* Rigid Wheel superset
|
||||||
|
* @param body GameLib.D3.RigidBody
|
||||||
|
* @param position GameLib.D3.Vector3
|
||||||
|
* @param axis GameLib.D3.Vector3
|
||||||
|
* @param direction GameLib.D3.Vector3
|
||||||
|
* @constructor
|
||||||
*/
|
*/
|
||||||
|
GameLib.D3.RigidWheel = function(
|
||||||
|
body,
|
||||||
|
position,
|
||||||
|
axis,
|
||||||
|
direction
|
||||||
|
) {
|
||||||
|
this.componentId = GameLib.D3.Tools.RandomId();
|
||||||
|
this.body = body;
|
||||||
|
this.position = position;
|
||||||
|
this.axis = axis;
|
||||||
|
this.direction = direction;
|
||||||
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Scenes are objects putting meshes into 'world space'
|
* Scenes are objects putting meshes into 'world space'
|
||||||
|
@ -2901,6 +2952,7 @@ GameLib.D3.Scene = function(
|
||||||
physics
|
physics
|
||||||
) {
|
) {
|
||||||
this.id = id;
|
this.id = id;
|
||||||
|
this.sceneId = GameLib.D3.Tools.RandomId();
|
||||||
this.path = path;
|
this.path = path;
|
||||||
this.name = name;
|
this.name = name;
|
||||||
if (this.name.trim() == "") {
|
if (this.name.trim() == "") {
|
||||||
|
@ -4249,6 +4301,16 @@ GameLib.D3.Texture.loadMaps = function(
|
||||||
return textureMaps;
|
return textureMaps;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
GameLib.D3.Tools = function(){};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Generates a random ID
|
||||||
|
* @returns {string}
|
||||||
|
* @constructor
|
||||||
|
*/
|
||||||
|
GameLib.D3.Tools.RandomId = function() {
|
||||||
|
return Math.random().toString(36).substr(2, 10);
|
||||||
|
};
|
||||||
/**
|
/**
|
||||||
* TriangleEdge
|
* TriangleEdge
|
||||||
* @param triangle
|
* @param triangle
|
||||||
|
|
|
@ -19,7 +19,6 @@
|
||||||
* @param physics
|
* @param physics
|
||||||
* @param parentMeshId
|
* @param parentMeshId
|
||||||
* @param parentSceneId
|
* @param parentSceneId
|
||||||
* @param rawData
|
|
||||||
* @constructor
|
* @constructor
|
||||||
*/
|
*/
|
||||||
GameLib.D3.Mesh = function(
|
GameLib.D3.Mesh = function(
|
||||||
|
@ -41,10 +40,10 @@ GameLib.D3.Mesh = function(
|
||||||
up,
|
up,
|
||||||
physics,
|
physics,
|
||||||
parentMeshId,
|
parentMeshId,
|
||||||
parentSceneId,
|
parentSceneId
|
||||||
rawData
|
|
||||||
) {
|
) {
|
||||||
this.id = id;
|
this.id = id;
|
||||||
|
this.meshId = GameLib.D3.Tools.RandomId();
|
||||||
this.path = path;
|
this.path = path;
|
||||||
this.name = name;
|
this.name = name;
|
||||||
this.meshType = meshType;
|
this.meshType = meshType;
|
||||||
|
@ -106,8 +105,6 @@ GameLib.D3.Mesh = function(
|
||||||
this.parentMeshId = parentMeshId;
|
this.parentMeshId = parentMeshId;
|
||||||
|
|
||||||
this.parentSceneId = parentSceneId;
|
this.parentSceneId = parentSceneId;
|
||||||
|
|
||||||
this.rawData = null;// rawData;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -13,6 +13,8 @@ GameLib.D3.RaycastVehicle = function(
|
||||||
this.engine = engine;
|
this.engine = engine;
|
||||||
this.engine.isNotCannonThrow();
|
this.engine.isNotCannonThrow();
|
||||||
|
|
||||||
|
this.componentId = GameLib.D3.Tools.RandomId();
|
||||||
|
|
||||||
this.chassisBody = chassisBody;
|
this.chassisBody = chassisBody;
|
||||||
|
|
||||||
if (typeof wheels == 'undefined') {
|
if (typeof wheels == 'undefined') {
|
||||||
|
|
|
@ -31,6 +31,8 @@ GameLib.D3.RaycastWheel = function(
|
||||||
this.engine = engine;
|
this.engine = engine;
|
||||||
this.engine.isNotCannonThrow();
|
this.engine.isNotCannonThrow();
|
||||||
|
|
||||||
|
this.componentId = GameLib.D3.Tools.RandomId();
|
||||||
|
|
||||||
if(typeof chassisConnectionPointLocal == 'undefined') {
|
if(typeof chassisConnectionPointLocal == 'undefined') {
|
||||||
chassisConnectionPointLocal = new this.engine.instance.Vec3();
|
chassisConnectionPointLocal = new this.engine.instance.Vec3();
|
||||||
}
|
}
|
||||||
|
|
|
@ -10,6 +10,7 @@ GameLib.D3.RigidBodyVehicle = function(
|
||||||
chassisBody,
|
chassisBody,
|
||||||
wheels
|
wheels
|
||||||
) {
|
) {
|
||||||
|
this.componentId = GameLib.D3.Tools.RandomId();
|
||||||
this.engine = engine;
|
this.engine = engine;
|
||||||
this.engine.isNotCannonThrow();
|
this.engine.isNotCannonThrow();
|
||||||
|
|
||||||
|
|
|
@ -37,7 +37,7 @@ GameLib.D3.RigidBody = function(
|
||||||
fixedRotation,
|
fixedRotation,
|
||||||
shape
|
shape
|
||||||
) {
|
) {
|
||||||
|
this.componentId = GameLib.D3.Tools.RandomId();
|
||||||
this.position = position || new GameLib.D3.Vector3();
|
this.position = position || new GameLib.D3.Vector3();
|
||||||
this.velocity = velocity || new GameLib.D3.Vector3();
|
this.velocity = velocity || new GameLib.D3.Vector3();
|
||||||
this.angularVelocity = angularVelocity || new GameLib.D3.Vector3();
|
this.angularVelocity = angularVelocity || new GameLib.D3.Vector3();
|
||||||
|
|
|
@ -12,6 +12,7 @@ GameLib.D3.RigidWheel = function(
|
||||||
axis,
|
axis,
|
||||||
direction
|
direction
|
||||||
) {
|
) {
|
||||||
|
this.componentId = GameLib.D3.Tools.RandomId();
|
||||||
this.body = body;
|
this.body = body;
|
||||||
this.position = position;
|
this.position = position;
|
||||||
this.axis = axis;
|
this.axis = axis;
|
||||||
|
|
|
@ -27,6 +27,7 @@ GameLib.D3.Scene = function(
|
||||||
physics
|
physics
|
||||||
) {
|
) {
|
||||||
this.id = id;
|
this.id = id;
|
||||||
|
this.sceneId = GameLib.D3.Tools.RandomId();
|
||||||
this.path = path;
|
this.path = path;
|
||||||
this.name = name;
|
this.name = name;
|
||||||
if (this.name.trim() == "") {
|
if (this.name.trim() == "") {
|
||||||
|
|
|
@ -0,0 +1,10 @@
|
||||||
|
GameLib.D3.Tools = function(){};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Generates a random ID
|
||||||
|
* @returns {string}
|
||||||
|
* @constructor
|
||||||
|
*/
|
||||||
|
GameLib.D3.Tools.RandomId = function() {
|
||||||
|
return Math.random().toString(36).substr(2, 10);
|
||||||
|
};
|
|
@ -141,4 +141,5 @@ describe('GameLib object creation', function(){
|
||||||
console.log("Cannot test FlyControls server side");
|
console.log("Cannot test FlyControls server side");
|
||||||
done();
|
done();
|
||||||
});
|
});
|
||||||
|
|
||||||
});
|
});
|
Loading…
Reference in New Issue