mute audio
parent
61400ed6c2
commit
9ee97f187a
File diff suppressed because one or more lines are too long
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@ -1,5 +1,5 @@
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// COMPILE TIME DEFINITIONS (Generated via gulp)
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var __DATE__ = "Tue Nov 21 2017 15:24:50 GMT+0100 (CET)";
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var __DATE__ = "Wed Nov 22 2017 16:08:49 GMT+0100 (CET)";
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// END COMPILE TIME DEFINITIONS
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/**
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@ -179,6 +179,7 @@ GameLib.Event.PARTICLE_INSTANCE_UPDATED = 0x61;
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GameLib.Event.GAME_DATA = 0x62;
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GameLib.Event.PAUSE_ALL_AUDIO = 0x63;
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GameLib.Event.CONTINUE_ALL_AUDIO = 0x64;
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GameLib.Event.MUTE_AUDIO = 0x65;
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/**
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* Returns string name of event ID
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@ -289,6 +290,7 @@ GameLib.Event.GetEventName = function(number) {
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case 0x62 : return 'game_data';
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case 0x63 : return 'pause_all_audio';
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case 0x64 : return 'continue_all_audio';
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case 0x65 : return 'mute_audio';
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break;
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}
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@ -9685,6 +9687,8 @@ GameLib.D3.Camera.prototype.updateInstance = function(property) {
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property === 'aspect' ||
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property === 'minX' ||
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property === 'maxX' ||
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property === 'minY' ||
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property === 'maxY' ||
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property === 'minZ' ||
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property === 'maxZ' ||
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property === 'offsetX' ||
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@ -25550,6 +25554,8 @@ GameLib.System.Audio = function(
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this.pauseAllAudioSubscription = null;
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this.muteAudioSubscription = null;
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this.continueAllAudioSubscription = null;
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this.stopAudioSubscription = null;
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@ -25595,6 +25601,10 @@ GameLib.System.Audio.prototype.start = function() {
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this.pauseAllAudio.bind(this)
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);
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this.muteAudioSubscription = GameLib.Event.Subscribe(
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GameLib.Event.MUTE_AUDIO,
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this.muteAudio.bind(this)
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);
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this.continueAllAudioSubscription = GameLib.Event.Subscribe(
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GameLib.Event.CONTINUE_ALL_AUDIO,
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@ -25737,6 +25747,37 @@ GameLib.System.Audio.prototype.removeComponent = function(data) {
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};
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GameLib.System.Audio.prototype.muteAudio = function() {
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this.mute = !this.mute;
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if (this.mute) {
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this.audioVolumes = this.audioComponents.reduce(
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function(result, audio) {
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result.push(
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{
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audio : audio,
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volume : audio.volume
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}
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);
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audio.volume = 0;
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audio.updateInstance('volume');
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return result;
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},
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[]
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)
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} else {
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this.audioVolumes.map(
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function(audioVolume) {
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audioVolume.audio.volume = audioVolume.volume;
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audioVolume.audio.updateInstance('volume');
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}
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)
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}
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};
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/**
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* Stop this system (remove all event listeners)
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@ -25749,6 +25790,7 @@ GameLib.System.Audio.prototype.stop = function() {
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this.removeComponentSubscription.remove();
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this.playAudioSubscription.remove();
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this.pauseAllAudioSubscription.remove();
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this.muteAudioSubscription.remove();
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this.continueAllAudioSubscription.remove();
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this.stopAudioSubscription.remove();
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this.stopAllAudioSubscription.remove();
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@ -115,6 +115,7 @@ GameLib.Event.PARTICLE_INSTANCE_UPDATED = 0x61;
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GameLib.Event.GAME_DATA = 0x62;
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GameLib.Event.PAUSE_ALL_AUDIO = 0x63;
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GameLib.Event.CONTINUE_ALL_AUDIO = 0x64;
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GameLib.Event.MUTE_AUDIO = 0x65;
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/**
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* Returns string name of event ID
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@ -225,6 +226,7 @@ GameLib.Event.GetEventName = function(number) {
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case 0x62 : return 'game_data';
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case 0x63 : return 'pause_all_audio';
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case 0x64 : return 'continue_all_audio';
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case 0x65 : return 'mute_audio';
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break;
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}
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@ -165,6 +165,8 @@ GameLib.D3.Camera.prototype.updateInstance = function(property) {
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property === 'aspect' ||
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property === 'minX' ||
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property === 'maxX' ||
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property === 'minY' ||
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property === 'maxY' ||
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property === 'minZ' ||
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property === 'maxZ' ||
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property === 'offsetX' ||
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@ -19,6 +19,8 @@ GameLib.System.Audio = function(
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this.pauseAllAudioSubscription = null;
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this.muteAudioSubscription = null;
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this.continueAllAudioSubscription = null;
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this.stopAudioSubscription = null;
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@ -64,6 +66,10 @@ GameLib.System.Audio.prototype.start = function() {
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this.pauseAllAudio.bind(this)
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);
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this.muteAudioSubscription = GameLib.Event.Subscribe(
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GameLib.Event.MUTE_AUDIO,
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this.muteAudio.bind(this)
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);
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this.continueAllAudioSubscription = GameLib.Event.Subscribe(
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GameLib.Event.CONTINUE_ALL_AUDIO,
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@ -206,6 +212,37 @@ GameLib.System.Audio.prototype.removeComponent = function(data) {
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};
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GameLib.System.Audio.prototype.muteAudio = function() {
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this.mute = !this.mute;
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if (this.mute) {
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this.audioVolumes = this.audioComponents.reduce(
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function(result, audio) {
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result.push(
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{
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audio : audio,
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volume : audio.volume
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}
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);
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audio.volume = 0;
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audio.updateInstance('volume');
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return result;
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},
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[]
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)
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} else {
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this.audioVolumes.map(
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function(audioVolume) {
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audioVolume.audio.volume = audioVolume.volume;
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audioVolume.audio.updateInstance('volume');
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}
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)
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}
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};
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/**
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* Stop this system (remove all event listeners)
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@ -218,6 +255,7 @@ GameLib.System.Audio.prototype.stop = function() {
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this.removeComponentSubscription.remove();
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this.playAudioSubscription.remove();
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this.pauseAllAudioSubscription.remove();
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this.muteAudioSubscription.remove();
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this.continueAllAudioSubscription.remove();
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this.stopAudioSubscription.remove();
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this.stopAllAudioSubscription.remove();
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