fix font loading

beta.r3js.org
-=yb4f310 2017-11-23 08:15:58 +01:00
parent 9ee97f187a
commit a6d68c5773
4 changed files with 46 additions and 40 deletions

18
build/game-lib-min.js vendored

File diff suppressed because one or more lines are too long

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@ -1,5 +1,5 @@
// COMPILE TIME DEFINITIONS (Generated via gulp)
var __DATE__ = "Wed Nov 22 2017 16:08:49 GMT+0100 (CET)";
var __DATE__ = "Thu Nov 23 2017 08:11:44 GMT+0100 (CET)";
// END COMPILE TIME DEFINITIONS
/**
@ -11140,12 +11140,18 @@ GameLib.D3.Font.prototype.createInstance = function() {
GameLib.Event.LOAD_FONT,
{
font : this
}
},
function(fontInstance) {
this.instance = fontInstance;
GameLib.Component.prototype.createInstance.call(this);
}.bind(this),
function(error) {
console.error(error);
this.instance = null;
GameLib.Component.prototype.createInstance.call(this);
}.bind(this)
);
this.instance = null;
GameLib.Component.prototype.createInstance.call(this);
};
/**
@ -31551,7 +31557,7 @@ GameLib.System.Storage.prototype.processBlenderData = function(data) {
*/
};
GameLib.System.Storage.prototype.loadFont = function(data) {
GameLib.System.Storage.prototype.loadFont = function(data, callback, errorCallback) {
console.log('loading font : ' + data.font.name);
@ -31569,23 +31575,20 @@ GameLib.System.Storage.prototype.loadFont = function(data) {
function ( font ) {
if (GameLib.Utils.IsEmpty(font.data)) {
GameLib.Event.Emit(
GameLib.Event.FONT_NOT_FOUND,
{
font: data.font
}
);
errorCallback({message:'font is empty'});
} else {
data.font.instance = font;
data.font.createInstance();
callback(font);
}
}
);
}.bind(this),
function(error) {
console.error(error.message);
throw new Error(error.message);
errorCallback(error);
}
);

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@ -46,12 +46,18 @@ GameLib.D3.Font.prototype.createInstance = function() {
GameLib.Event.LOAD_FONT,
{
font : this
}
},
function(fontInstance) {
this.instance = fontInstance;
GameLib.Component.prototype.createInstance.call(this);
}.bind(this),
function(error) {
console.error(error);
this.instance = null;
GameLib.Component.prototype.createInstance.call(this);
}.bind(this)
);
this.instance = null;
GameLib.Component.prototype.createInstance.call(this);
};
/**

View File

@ -904,7 +904,7 @@ GameLib.System.Storage.prototype.processBlenderData = function(data) {
*/
};
GameLib.System.Storage.prototype.loadFont = function(data) {
GameLib.System.Storage.prototype.loadFont = function(data, callback, errorCallback) {
console.log('loading font : ' + data.font.name);
@ -922,23 +922,20 @@ GameLib.System.Storage.prototype.loadFont = function(data) {
function ( font ) {
if (GameLib.Utils.IsEmpty(font.data)) {
GameLib.Event.Emit(
GameLib.Event.FONT_NOT_FOUND,
{
font: data.font
}
);
errorCallback({message:'font is empty'});
} else {
data.font.instance = font;
data.font.createInstance();
callback(font);
}
}
);
}.bind(this),
function(error) {
console.error(error.message);
throw new Error(error.message);
errorCallback(error);
}
);