physics world
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146fa7ff00
commit
cfe46575a1
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@ -86,7 +86,7 @@ GameLib.System.Physics.prototype.beforeRender = function(data) {
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this.worlds.map(
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this.worlds.map(
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function(world) {
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function(world) {
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if (world.loaded && world.instance) {
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if (world.instance) {
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world.instance.step(data.delta);
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world.instance.step(data.delta);
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