Commit Graph

525 Commits (3f8bec4c8e8e4dc2681c888fcd3bfc2c68426142)

Author SHA1 Message Date
-=yb4f310 3ada730069 linking system fixed 2017-10-27 12:35:46 +02:00
-=yb4f310 c366810951 remember to delay instance 2017-10-27 11:07:34 +02:00
-=yb4f310 8d82286f29 revert to original 2017-10-27 11:04:42 +02:00
-=yb4f310 e87f06104e unneeded 'loaded' 2017-10-27 11:03:21 +02:00
-=yb4f310 e2c307ec78 update getDependencies 2017-10-27 11:00:11 +02:00
-=yb4f310 84a98df77a cleanup subscriptions 2017-10-27 10:54:26 +02:00
-=yb4f310 16a48cbac7 proper linked and loading flags 2017-10-27 10:47:30 +02:00
-=yb4f310 e361382580 delayed image creation for storage system 2017-10-27 10:19:00 +02:00
-=yb4f310 cfe46575a1 physics world 2017-10-27 10:13:37 +02:00
-=yb4f310 146fa7ff00 dont push to resolved 2017-10-27 10:12:18 +02:00
-=yb4f310 fb4f4927d6 delayed instance update 2017-10-27 10:10:33 +02:00
-=yb4f310 f9982a992d ambiguous idToObject removed 2017-10-27 10:09:34 +02:00
-=yb4f310 7b963ce085 canvas check for textures 2017-10-27 10:08:16 +02:00
-=yb4f310 4f3f777762 delayed image instance 2017-10-27 10:06:22 +02:00
-=yb4f310 c765a5a0d8 delayed controls for edit 2017-10-27 10:03:53 +02:00
-=yb4f310 aa574574a6 clone numbers for components 2017-10-27 10:00:45 +02:00
-=yb4f310 b042b797d0 process component for buildId 2017-10-27 09:55:38 +02:00
-=yb4f310 543b68046f building 2017-10-27 09:43:19 +02:00
-=yb4f310 28bcf47c7e components can be delayed 2017-10-27 09:42:30 +02:00
-=yb4f310 8fca0b7dfa parent update 2017-10-27 09:39:46 +02:00
-=yb4f310 15914c44db event management update 2017-10-27 09:38:07 +02:00
-=yb4f310 062c5daa03 default scene for renderer 2017-10-27 09:32:28 +02:00
-=yb4f310 724647f8a6 fix entity manager with default instance 2017-10-27 09:30:08 +02:00
-=yb4f310 b52177f3ad remove extra subscription 2017-10-27 09:25:18 +02:00
-=yb4f310 f94f74b31e create instance updated 2017-10-23 14:52:35 +02:00
-=yb4f310 9d82f9830c failsafe scene instance creation, logs for systems 2017-10-22 13:13:06 +02:00
-=yb4f310 927449516c merge conflicts 2017-10-20 15:33:36 +02:00
-=yb4f310 f295ae5af0 scale update instance 2017-10-12 00:12:40 +02:00
-=yb4f310 a14ca1e7ab scale update instance 2017-10-12 00:11:51 +02:00
-=yb4f310 73bbd79aea authorization 2017-10-10 14:04:12 +02:00
-=yb4f310 b849a949e6 authorization 2017-10-10 14:02:14 +02:00
-=yb4f310 763d6c141e game loaded event 2017-10-09 13:32:22 +02:00
-=yb4f310 9ad44012ce load and outstanding progress 2017-10-09 13:00:50 +02:00
-=yb4f310 f419657ac6 restart event 2017-10-09 12:21:51 +02:00
-=yb4f310 46194abb83 update instance fix? 2017-10-09 11:35:39 +02:00
-=yb4f310 148c06f1c9 game loaded event 2017-10-09 13:32:49 +02:00
-=yb4f310 0e1967595b remove coder and physics deps 2017-10-09 12:45:29 +02:00
-=yb4f310 5c5ea74e14 render to canvas - persist loading in case of errors 2017-10-09 10:18:59 +02:00
-=yb4f310 c3475ccef7 fonts, text meshes, lines, input system refactorings 2017-10-08 03:17:36 +02:00
-=yb4f310 79b809996d points material properties update 2017-10-06 00:29:14 +02:00
-=yb4f310 b6c019a00a get sub property 2017-10-05 21:50:40 +02:00
-=yb4f310 02e1718efa animation system, camera offsets 2017-10-05 14:35:22 +02:00
-=yb4f310 3a422a5acf before animation refactor 2017-10-03 14:50:34 +02:00
-=yb4f310 c39d975f8f get remote api url event 2017-10-02 10:26:12 +02:00
-=yb4f310 ccb92eb363 adjust sensitivity again 2017-09-29 09:50:14 +02:00
-=yb4f310 445df1a048 s 2017-09-29 08:11:17 +02:00
-=yb4f310 084228cc09 more sens stuff 2017-09-29 08:08:41 +02:00
-=yb4f310 af4715084f some more touch sensitivity code 2017-09-29 07:47:12 +02:00
-=yb4f310 79f595342b reset sensitivity counter 2017-09-29 07:29:41 +02:00
-=yb4f310 3515b406d5 nothing much but ok 2017-09-29 07:18:22 +02:00