-=yb4f310
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e552963f30
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remove particle engine slowly - todo: notify clones of being clones
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2017-11-14 20:51:35 +01:00 |
-=yb4f310
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0d900614df
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Merge branch 'storage_fixing'
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2017-11-14 12:47:50 +01:00 |
-=yb4f310
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643e956052
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fix component start()
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2017-11-14 12:47:45 +01:00 |
-=yb4f310
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627eb60a2a
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async storage
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2017-11-14 12:18:21 +01:00 |
-=yb4f310
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7990601fe7
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attempt 1
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2017-11-14 11:46:07 +01:00 |
-=yb4f310
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dcfeca57d7
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fix
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2017-11-14 11:45:37 +01:00 |
-=yb4f310
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4f7c76ae60
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make sure scene loaded
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2017-11-14 09:43:59 +01:00 |
-=yb4f310
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b16492f347
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fog updates
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2017-11-14 09:37:48 +01:00 |
-=yb4f310
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5bc7bf611d
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scale linear
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2017-11-13 17:54:58 +01:00 |
-=yb4f310
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840797d38b
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opacity factor for particle system
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2017-11-13 15:22:08 +01:00 |
-=yb4f310
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3a2b045c2e
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particle system updates
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2017-11-13 15:06:59 +01:00 |
-=yb4f310
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ed82c3d787
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particle updates
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2017-11-13 08:39:07 +01:00 |
-=yb4f310
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fb8bff5277
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gui updates for particles
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2017-11-13 07:28:51 +01:00 |
-=yb4f310
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ccc030a2eb
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custom code system independent
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2017-11-13 06:49:42 +01:00 |
-=yb4f310
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0b9e1054be
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animation system takes care of texture animations
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2017-11-13 06:01:36 +01:00 |
-=yb4f310
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04844eecee
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texture updateInstance fixes
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2017-11-13 05:17:21 +01:00 |
-=yb4f310
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e44e2bd925
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default for color from object
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2017-11-12 11:06:38 +01:00 |
-=yb4f310
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a0500b9bd4
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scene save bug fix, set from camera for raycaster, lookAt for mesh
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2017-11-11 17:44:09 +01:00 |
-=yb4f310
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237816ad7e
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gui color update sends property, colors and axis for grids
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2017-11-11 11:57:07 +01:00 |
-=yb4f310
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69ba8b16fd
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update min / max
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2017-11-10 19:04:26 +01:00 |
-=yb4f310
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932741b74d
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fix parent scene
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2017-11-10 10:14:25 +01:00 |
-=yb4f310
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ff2fd4651c
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store clones option
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2017-11-09 16:58:14 +01:00 |
-=yb4f310
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68e1c09557
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whitespace
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2017-11-09 00:48:56 +01:00 |
-=yb4f310
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b59c118ee7
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don't store clones, deep clone objects, continue loading when components fail to load, fix entity and renderer toApiObject
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2017-11-09 00:47:23 +01:00 |
-=yb4f310
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b6bb9cb9a7
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cleanup linking system
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2017-11-08 20:22:36 +01:00 |
-=yb4f310
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5b4e5a708a
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keep processing particles
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2017-11-07 08:24:32 +01:00 |
-=yb4f310
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234337232c
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release
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2017-11-06 20:30:36 +01:00 |
-=yb4f310
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208b5797aa
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don't store particles
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2017-11-06 14:48:00 +01:00 |
-=yb4f310
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60491aa240
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particles become only instances
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2017-11-06 14:45:05 +01:00 |
-=yb4f310
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abc78b2993
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particle component, input and render system updates
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2017-11-06 13:57:57 +01:00 |
-=yb4f310
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ee72894565
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abandon pre-create idea
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2017-11-06 10:17:01 +01:00 |
-=yb4f310
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87051a584d
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rotation scale for particle engines
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2017-11-05 15:53:23 +01:00 |
-=yb4f310
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61d191456d
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move all particle properties in
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2017-11-05 10:51:46 +01:00 |
-=yb4f310
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0d579f9f13
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particle system, materials, position, stable
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2017-11-05 09:36:09 +01:00 |
-=yb4f310
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424ac0169d
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particle engine
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2017-11-03 13:07:45 +01:00 |
-=yb4f310
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e2a1aebc1e
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sort objects
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2017-11-03 11:55:20 +01:00 |
-=yb4f310
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4e82b8dd53
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mesh line - untested and probably stupid
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2017-10-31 15:19:48 +01:00 |
-=yb4f310
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16eca4acb7
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camera update lookat
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2017-10-30 19:34:26 +01:00 |
-=yb4f310
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99cef0a288
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override camera
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2017-10-30 17:56:54 +01:00 |
-=yb4f310
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43b7be5e37
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fog component
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2017-10-30 16:30:00 +01:00 |
-=yb4f310
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02a1365712
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input system updates
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2017-10-30 06:47:40 +01:00 |
-=yb4f310
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1fb49ac3c1
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mesh types in mesh constructors (like it should have been)
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2017-10-29 20:54:34 +01:00 |
-=yb4f310
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922673e21e
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multiple renderer support
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2017-10-29 16:28:13 +01:00 |
-=yb4f310
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6b69ea23e6
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delayed instance encounterer
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2017-10-27 19:50:18 +02:00 |
-=yb4f310
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5f56558f00
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fix bug for edit controls
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2017-10-27 18:11:45 +02:00 |
-=yb4f310
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743e45b0f0
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housekeeping for delayed instance
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2017-10-27 17:54:03 +02:00 |
-=yb4f310
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d2b3c7bf4c
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get physics better
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2017-10-27 15:31:51 +02:00 |
-=yb4f310
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7b239ebc74
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component remove
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2017-10-27 15:03:16 +02:00 |
-=yb4f310
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f02f2968c7
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linking system really fixed
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2017-10-27 12:40:29 +02:00 |
-=yb4f310
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3ada730069
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linking system fixed
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2017-10-27 12:35:46 +02:00 |