Commit Graph

117 Commits (92f124e6231d391631a54f977e0f415aa53bad0f)

Author SHA1 Message Date
-=yb4f310 1fb49ac3c1 mesh types in mesh constructors (like it should have been) 2017-10-29 20:54:34 +01:00
-=yb4f310 6b69ea23e6 delayed instance encounterer 2017-10-27 19:50:18 +02:00
-=yb4f310 743e45b0f0 housekeeping for delayed instance 2017-10-27 17:54:03 +02:00
-=yb4f310 7b239ebc74 component remove 2017-10-27 15:03:16 +02:00
-=yb4f310 3ada730069 linking system fixed 2017-10-27 12:35:46 +02:00
-=yb4f310 c366810951 remember to delay instance 2017-10-27 11:07:34 +02:00
-=yb4f310 e2c307ec78 update getDependencies 2017-10-27 11:00:11 +02:00
-=yb4f310 16a48cbac7 proper linked and loading flags 2017-10-27 10:47:30 +02:00
-=yb4f310 aa574574a6 clone numbers for components 2017-10-27 10:00:45 +02:00
-=yb4f310 b042b797d0 process component for buildId 2017-10-27 09:55:38 +02:00
-=yb4f310 543b68046f building 2017-10-27 09:43:19 +02:00
-=yb4f310 28bcf47c7e components can be delayed 2017-10-27 09:42:30 +02:00
-=yb4f310 8fca0b7dfa parent update 2017-10-27 09:39:46 +02:00
-=yb4f310 f94f74b31e create instance updated 2017-10-23 14:52:35 +02:00
-=yb4f310 73bbd79aea authorization 2017-10-10 14:04:12 +02:00
-=yb4f310 5c5ea74e14 render to canvas - persist loading in case of errors 2017-10-09 10:18:59 +02:00
-=yb4f310 c3475ccef7 fonts, text meshes, lines, input system refactorings 2017-10-08 03:17:36 +02:00
-=yb4f310 c39d975f8f get remote api url event 2017-10-02 10:26:12 +02:00
-=yb4f310 e6f61fac58 touch, keyboard and mouse control components 2017-09-27 14:38:58 +02:00
-=yb4f310 c572393a54 apply axis and angle to vectors 2017-09-25 21:55:39 +02:00
-=yb4f310 d90852e413 tetris stuff 2017-09-19 21:27:11 +02:00
-=yb4f310 14df05ab5b new animation system - better, got rid of localPosition, rot and scale 2017-09-17 19:12:45 +02:00
-=yb4f310 74ef87c6aa clock, linking system updates, physics updates, animation system started 2017-09-14 05:42:38 +02:00
-=yb4f310 01b36238f9 face fixes, parentWorld fixes, linking system updates, physics ok 2017-09-12 21:09:15 +02:00
-=yb4f310 ce4b1cd260 awesome - sphere shape and plane shape physics working 2017-09-11 17:47:32 +02:00
-=yb4f310 b6ac86ce7e cylinders, boxes, spheres 2017-09-05 05:22:52 +02:00
-=yb4f310 1c81b517b8 cylinder shape 2017-09-02 12:55:57 +02:00
-=yb4f310 66cd4c7ba1 raycast vehicles, wheels - need to do the linking 2017-09-01 18:19:17 +02:00
-=yb4f310 42de37c1dc world also 2017-09-01 17:06:04 +02:00
-=yb4f310 048470521d friction materials 2017-09-01 13:14:14 +02:00
-=yb4f310 734a14b107 buffer and normal geometries 2017-08-29 21:58:11 +02:00
-=yb4f310 f9628da10a custom components start 2017-08-24 22:20:40 +02:00
-=yb4f310 def400d385 move to faster buffergeometries - blender upload working again - gui starts to support multiple selections again 2017-08-22 19:18:14 +02:00
Theunis J. Botha 57902a9750 start saving physics components 2017-06-30 14:20:22 +02:00
Theunis J. Botha 1a0878a094 change to entitymanager for register 2017-06-29 16:31:09 +02:00
Theunis J. Botha 6901c08c5f awesomer gui system 2017-06-29 15:23:50 +02:00
Theunis J. Botha 3ee447bf4d fucking cool linking now 2017-06-28 17:09:06 +02:00
Theunis J. Botha 9b89113ed9 linking system 2017-06-27 13:27:27 +02:00
Theunis J. Botha 8f44b9c672 saving entities - start loading them 2017-06-25 13:31:24 +02:00
-=yb4f310 685f1298ac physics start (again) 2017-06-24 02:42:28 +02:00
Theunis J. Botha b4a3a66116 start with physics components 2017-06-23 16:04:42 +02:00
Theunis J. Botha 27ba103efa fucking cool heightmaps 2017-06-23 14:31:41 +02:00
Theunis J. Botha 58796b1e11 before image path trouble 2017-06-20 16:46:59 +02:00
-=yb4f310 c913ea0822 canSave deprecated 2017-06-19 23:13:27 +02:00
-=yb4f310 bc56fe4088 component loading continues 2017-06-19 21:35:51 +02:00
-=yb4f310 21b79c6515 wicked systems 2017-06-19 15:54:02 +02:00
-=yb4f310 5398cebcbe buildIdTOObject slowly 2017-06-18 12:27:07 +02:00
-=yb4f310 8e5c3d1d04 first loading seems ok 2017-06-17 19:27:01 +02:00
-=yb4f310 68a8eef4bb fixes 2017-06-16 20:03:55 +02:00
Theunis J. Botha bb0a861d35 proper loading of objects 2017-06-16 15:49:53 +02:00
Theunis J. Botha e4ec592a0b loading first components from db 2017-06-14 14:21:57 +02:00
Theunis J. Botha d174999cf9 temp fix for saving too many 2017-06-14 11:45:48 +02:00
Theunis J. Botha 928b018ae2 saving to API 2017-06-13 16:35:19 +02:00
Theunis J. Botha e06bccbb95 start saving components 2017-06-13 14:09:18 +02:00
Theunis J. Botha 9a12e4e3c3 no shortcuts - images to api 2017-06-08 18:17:03 +02:00
-=yb4f310 a676543121 multiple viewports (finally) - start with clone 2017-06-05 12:00:54 +02:00
Theunis J. Botha f9c18837e6 sphere meshes 2017-06-02 13:52:29 +02:00
-=yb4f310 40f8341731 some gui stuff 2017-05-22 15:42:05 +02:00
-=yb4f310 3fd2d5cdbe migrating gui to gamelib 2017-05-16 19:41:40 +02:00
-=yb4f310 bc8e36ea24 toApiObject 2017-05-16 14:51:57 +02:00
-=yb4f310 80f5ac9663 stats and gui components 2017-05-16 11:50:06 +02:00
-=yb4f310 bef39bf474 remove parent entities from linked objects 2017-05-13 12:07:23 +02:00
Theunis J. Botha 4832eb5b3d entities are components 2017-02-22 16:06:27 +01:00
Theunis J. Botha 8c551eb936 parent F*n object wtf?? 2017-02-07 18:30:15 +01:00
Theunis J. Botha dd148226c9 getting therer -- deep linking objects 2017-02-01 16:09:34 +01:00
Theunis J. Botha c3d51b5549 systems to doms 2017-01-20 13:40:27 +01:00
Theunis J. Botha ba1aa215b7 Everything can be anything 2017-01-19 17:50:11 +01:00