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8fca0b7dfa
parent update
-=yb4f310
2017-10-27 09:39:46 +0200
15914c44db
event management update
-=yb4f310
2017-10-27 09:38:07 +0200
062c5daa03
default scene for renderer
-=yb4f310
2017-10-27 09:32:28 +0200
724647f8a6
fix entity manager with default instance
-=yb4f310
2017-10-27 09:30:08 +0200
b52177f3ad
remove extra subscription
-=yb4f310
2017-10-27 09:25:18 +0200
f94f74b31e
create instance updated
-=yb4f310
2017-10-23 14:52:35 +0200
9d82f9830c
failsafe scene instance creation, logs for systems
-=yb4f310
2017-10-22 13:13:06 +0200
927449516c
merge conflicts
-=yb4f310
2017-10-20 15:33:36 +0200
f295ae5af0
scale update instance
-=yb4f310
2017-10-12 00:11:51 +0200
a14ca1e7ab
scale update instance
-=yb4f310
2017-10-12 00:11:51 +0200
73bbd79aea
authorization
-=yb4f310
2017-10-10 14:02:14 +0200
b849a949e6
authorization
-=yb4f310
2017-10-10 14:02:14 +0200
763d6c141e
game loaded event
-=yb4f310
2017-10-09 13:32:22 +0200
9ad44012ce
load and outstanding progress
-=yb4f310
2017-10-09 13:00:50 +0200
f419657ac6
restart event
-=yb4f310
2017-10-09 12:21:51 +0200
46194abb83
update instance fix?
-=yb4f310
2017-10-09 11:35:39 +0200
148c06f1c9
game loaded event
-=yb4f310
2017-10-09 13:32:22 +0200
0e1967595b
remove coder and physics deps
-=yb4f310
2017-10-09 12:45:29 +0200
5c5ea74e14
render to canvas - persist loading in case of errors
-=yb4f310
2017-10-09 10:18:59 +0200
c3475ccef7
fonts, text meshes, lines, input system refactorings
-=yb4f310
2017-10-08 03:17:36 +0200
79b809996d
points material properties update
-=yb4f310
2017-10-06 00:29:14 +0200
b6c019a00a
get sub property
-=yb4f310
2017-10-05 21:50:40 +0200
02e1718efa
animation system, camera offsets
-=yb4f310
2017-10-05 14:35:22 +0200
3a422a5acf
before animation refactor
-=yb4f310
2017-10-03 14:50:34 +0200
c39d975f8f
get remote api url event
-=yb4f310
2017-10-02 10:26:12 +0200
ccb92eb363
adjust sensitivity again
-=yb4f310
2017-09-29 09:50:14 +0200
445df1a048
s
-=yb4f310
2017-09-29 08:11:17 +0200
084228cc09
more sens stuff
-=yb4f310
2017-09-29 08:08:41 +0200
af4715084f
some more touch sensitivity code
-=yb4f310
2017-09-29 07:47:12 +0200
79f595342b
reset sensitivity counter
-=yb4f310
2017-09-29 07:29:41 +0200
3515b406d5
nothing much but ok
-=yb4f310
2017-09-29 07:18:22 +0200
47479ffea2
sensitivity for gui
-=yb4f310
2017-09-29 07:00:37 +0200
fd2520a086
counter action for left / right
-=yb4f310
2017-09-29 06:58:45 +0200
45e3195d8f
add sensitivity to touch controls
-=yb4f310
2017-09-29 06:55:42 +0200
013852d456
touch event fire properly for start
-=yb4f310
2017-09-29 06:26:40 +0200
da84dc459f
reload image if imagedata available
-=yb4f310
2017-09-29 06:09:47 +0200
24b9212247
send events too
-=yb4f310
2017-09-28 12:03:59 +0200
133022feff
touch events
-=yb4f310
2017-09-27 21:44:25 +0200
e6f61fac58
touch, keyboard and mouse control components
-=yb4f310
2017-09-27 14:38:58 +0200
c572393a54
apply axis and angle to vectors
-=yb4f310
2017-09-25 21:55:39 +0200
6f9dc88a78
bad clipping plane implementation
-=yb4f310
2017-09-20 15:24:15 +0200
988e7b5165
backward fixes for rubix cube
-=yb4f310
2017-09-20 08:47:57 +0200
d90852e413
tetris stuff
-=yb4f310
2017-09-19 21:27:11 +0200
4d7ac34a8a
animation system updates... still not 100%
-=yb4f310
2017-09-18 15:39:40 +0200
14df05ab5b
new animation system - better, got rid of localPosition, rot and scale
-=yb4f310
2017-09-17 19:12:45 +0200
85b65a2672
animation system update
-=yb4f310
2017-09-14 10:50:09 +0200
74ef87c6aa
clock, linking system updates, physics updates, animation system started
-=yb4f310
2017-09-14 05:42:38 +0200
01b36238f9
face fixes, parentWorld fixes, linking system updates, physics ok
-=yb4f310
2017-09-12 21:09:15 +0200
ce4b1cd260
awesome - sphere shape and plane shape physics working
-=yb4f310
2017-09-11 17:47:32 +0200
49c35fb35c
quaternion updates
-=yb4f310
2017-09-10 13:10:49 +0200
9625c5a3b3
remove child components of entities (if anu)
-=yb4f310
2017-09-08 11:42:11 +0200
01df4460a0
controls instance
-=yb4f310
2017-09-08 11:04:53 +0200
21cb91f571
type loading to storage system
-=yb4f310
2017-09-08 09:17:36 +0200
d48c4ac0b3
dom element load fix
-=yb4f310
2017-09-06 12:32:29 +0200
212baebd78
switch to quaternion rotation
-=yb4f310
2017-09-05 13:18:10 +0200
b6ac86ce7e
cylinders, boxes, spheres
-=yb4f310
2017-09-05 05:22:52 +0200
c5e5c18d34
done with cylinder shapes - worlds - need to do broadphase and solver next
-=yb4f310
2017-09-03 15:49:27 +0200
1c81b517b8
cylinder shape
-=yb4f310
2017-09-02 12:55:57 +0200
7055891a84
delayed instance creation
-=yb4f310
2017-09-02 12:55:43 +0200
c5bb684272
make faces and vertexes implementation independent
-=yb4f310
2017-09-02 12:54:49 +0200
69a0556424
fixed recursive linking
-=yb4f310
2017-09-02 12:54:03 +0200
66cd4c7ba1
raycast vehicles, wheels - need to do the linking
-=yb4f310
2017-09-01 18:19:17 +0200
42de37c1dc
world also
-=yb4f310
2017-09-01 17:06:04 +0200
cea919a55d
linear interpolation for heightmaps
-=yb4f310
2017-09-01 17:05:29 +0200
e6e78928ed
friction contact material
-=yb4f310
2017-09-01 17:04:43 +0200
048470521d
friction materials
-=yb4f310
2017-09-01 13:14:14 +0200
3b09906efe
emit component linked events
-=yb4f310
2017-09-01 09:10:12 +0200
71be2f19af
box shape object loading and saving ok
-=yb4f310
2017-09-01 08:56:39 +0200
4811749319
deletes, exclusive mode fixes, array control completed, dat.gui fucking listening fixed in an awesome fucking way
-=yb4f310
2017-08-31 21:10:34 +0200
612f426c3b
helpers no longer components - it causes unnecessary register updates
-=yb4f310
2017-08-30 21:33:07 +0200
734a14b107
buffer and normal geometries
-=yb4f310
2017-08-29 21:58:11 +0200
6f4b491cf0
start converting between buffer objects and api objects
-=yb4f310
2017-08-27 12:56:14 +0200
bb6db7338a
storing custom code components and reading them ok
-=yb4f310
2017-08-25 16:52:32 +0200
f9628da10a
custom components start
-=yb4f310
2017-08-24 22:20:40 +0200
f758c5087f
affected objects pt. 2
-=yb4f310
2017-08-23 17:53:06 +0200
def400d385
move to faster buffergeometries - blender upload working again - gui starts to support multiple selections again
-=yb4f310
2017-08-22 19:18:14 +0200
597191bf58
fucking image loading.... again..
-=yb4f310
2017-08-15 22:26:12 +0200
37677c657d
start move blender load to storage system
-=yb4f310
2017-07-02 12:48:31 +0200
1000de6f03
fix loading for physics types
Theunis J. Botha
2017-06-30 14:35:51 +0200
80f747ac92
typo
Theunis J. Botha
2017-06-30 14:22:11 +0200
57902a9750
start saving physics components
Theunis J. Botha
2017-06-30 14:20:22 +0200
9e038c3247
fix parent mesh in linking
Theunis J. Botha
2017-06-30 12:32:05 +0200
01fbf4e2ae
linker fix for dependency register, gui for clicking
Theunis J. Botha
2017-06-30 12:06:55 +0200
943a81916f
linking and loading done
Theunis J. Botha
2017-06-30 09:50:29 +0200
1a0878a094
change to entitymanager for register
Theunis J. Botha
2017-06-29 16:31:09 +0200
6901c08c5f
awesomer gui system
Theunis J. Botha
2017-06-29 15:23:50 +0200
52ae5ae597
send resolved
Theunis J. Botha
2017-06-28 18:40:12 +0200
3ee447bf4d
fucking cool linking now
Theunis J. Botha
2017-06-28 17:09:06 +0200
9b89113ed9
linking system
Theunis J. Botha
2017-06-27 13:27:27 +0200
e725fb4694
storage system now takes care of loading of components
Theunis J. Botha
2017-06-26 18:20:34 +0200
8f44b9c672
saving entities - start loading them
Theunis J. Botha
2017-06-25 13:31:24 +0200
c7cf4a42c0
physics intro
-=yb4f310
2017-06-24 18:09:44 +0200
685f1298ac
physics start (again)
-=yb4f310
2017-06-24 02:42:28 +0200
b4a3a66116
start with physics components
Theunis J. Botha
2017-06-23 16:04:42 +0200
27ba103efa
fucking cool heightmaps
Theunis J. Botha
2017-06-23 14:31:41 +0200
c00ad74e99
array controls for gui, start work on subscribeOnce
Theunis J. Botha
2017-06-22 14:04:03 +0200
9408afba28
create instances immediately when dependencies are met
-=yb4f310
2017-06-21 16:36:19 +0200
e09cfed52a
loading now much more streamlined
Theunis J. Botha
2017-06-21 12:22:39 +0200
58796b1e11
before image path trouble
Theunis J. Botha
2017-06-20 16:46:59 +0200
c913ea0822
canSave deprecated
-=yb4f310
2017-06-19 23:13:27 +0200