118 lines
3.1 KiB
JavaScript
118 lines
3.1 KiB
JavaScript
/**
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* Broadphase Runtime
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* @param physics GameLib.GraphicsRuntime
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* @param apiBroadphase GameLib.D3.API.Broadphase
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* @constructor
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*/
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GameLib.D3.Broadphase = function (
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physics,
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apiBroadphase
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) {
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this.physics = physics;
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this.physics.isNotCannonThrow();
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if (GameLib.Utils.UndefinedOrNull(apiBroadphase)) {
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apiBroadphase = {};
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}
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GameLib.D3.API.Broadphase.call(
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this,
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apiBroadphase.id,
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apiBroadphase.name,
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apiBroadphase.broadphaseType,
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apiBroadphase.parentEntity
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);
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GameLib.Component.call(this);
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};
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GameLib.D3.Broadphase.prototype = Object.create(GameLib.Component.prototype);
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GameLib.D3.Broadphase.prototype.constructor = GameLib.D3.Broadphase;
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/**
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* Broadphase Types
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* @type {number}
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*/
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GameLib.D3.Broadphase.BROADPHASE_TYPE_NAIVE = 0x1;
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GameLib.D3.Broadphase.BROADPHASE_TYPE_GRID = 0x2;
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GameLib.D3.Broadphase.BROADPHASE_TYPE_SAP = 0x3;
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/**
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*
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* @returns {*}
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*/
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GameLib.D3.Broadphase.prototype.createInstance = function() {
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if (this.broadphaseType === GameLib.D3.Broadphase.BROADPHASE_TYPE_NAIVE) {
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this.instance = new CANNON.NaiveBroadphase();
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} else if (this.broadphaseType === GameLib.D3.Broadphase.BROADPHASE_TYPE_GRID) {
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this.instance = new CANNON.GridBroadphase();
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} else if (this.broadphaseType === GameLib.D3.Broadphase.BROADPHASE_TYPE_SAP) {
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this.instance = new CANNON.SAPBroadphase();
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} else {
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console.warn('Unsupported broadphase type: ' + this.broadphaseType);
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throw new Error('Unsupported broadphase type: ' + this.broadphaseType);
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}
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GameLib.Component.prototype.createInstance.call(this);
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};
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/**
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*
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*/
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GameLib.D3.Broadphase.prototype.updateInstance = function(property) {
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if (this.broadphaseType === GameLib.D3.Broadphase.BROADPHASE_TYPE_NAIVE) {
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if (!(this.instance instanceof CANNON.NaiveBroadphase)) {
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this.createInstance();
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}
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}
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if (this.broadphaseType === GameLib.D3.Broadphase.BROADPHASE_TYPE_GRID) {
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if (!(this.instance instanceof CANNON.GridBroadphase)) {
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this.createInstance();
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}
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}
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if (this.broadphaseType === GameLib.D3.Broadphase.BROADPHASE_TYPE_SAP) {
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if (!(this.instance instanceof CANNON.SAPBroadphase)) {
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this.createInstance();
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}
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}
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GameLib.Component.prototype.updateInstance.call(this, property);
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};
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/**
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* GameLib.D3.Broadphase to GameLib.D3.API.Broadphase
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* @returns {GameLib.D3.API.Broadphase}
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*/
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GameLib.D3.Broadphase.prototype.toApiObject = function() {
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var apiBroadphase = new GameLib.D3.API.Broadphase(
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this.id,
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this.name,
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this.broadphaseType,
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GameLib.Utils.IdOrNull(this.parentEntity)
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);
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return apiBroadphase;
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};
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/**
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* GameLib.D3.Broadphase from Object Broadphase
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* @param graphics
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* @param objectComponent
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* @returns {GameLib.D3.Broadphase}
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* @constructor
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*/
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GameLib.D3.Broadphase.FromObject = function(graphics, objectComponent) {
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var apiBroadphase = GameLib.D3.API.Broadphase.FromObject(objectComponent);
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return new GameLib.D3.Broadphase(
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graphics,
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apiBroadphase
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);
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}; |