.. |
game-lib-a-0.js
|
no graphics for something
|
2017-05-10 15:56:27 +02:00 |
game-lib-a-1-event.js
|
exclude meshes from environment maps
|
2018-02-08 14:21:31 +01:00 |
game-lib-a-2-utils.js
|
all api geometries in
|
2018-02-09 16:08:43 +01:00 |
game-lib-a-api-component.js
|
FromObject deprecated
|
2018-01-14 13:01:08 +01:00 |
game-lib-a-component-a.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-api-box3.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-api-canvas.js
|
text components
|
2018-01-15 20:16:47 +01:00 |
game-lib-api-clock.js
|
Object.create chain update
|
2018-01-07 12:40:16 +01:00 |
game-lib-api-color.js
|
api objects can no longer be instances of runtime objects
|
2018-01-07 12:58:15 +01:00 |
game-lib-api-controls-0.js
|
reaching stability for effects and passes
|
2018-02-07 16:51:38 +01:00 |
game-lib-api-controls-d3-editor.js
|
crazy render mode
|
2018-01-29 12:42:46 +01:00 |
game-lib-api-controls-keyboard.js
|
crazy render mode
|
2018-01-29 12:42:46 +01:00 |
game-lib-api-controls-mouse.js
|
crazy render mode
|
2018-01-29 12:42:46 +01:00 |
game-lib-api-controls-touch.js
|
crazy render mode
|
2018-01-29 12:42:46 +01:00 |
game-lib-api-curve-a.js
|
all api geometries in
|
2018-02-09 16:08:43 +01:00 |
game-lib-api-curve-path-a.js
|
all api geometries in
|
2018-02-09 16:08:43 +01:00 |
game-lib-api-curve-path-d2-a.js
|
all api geometries in
|
2018-02-09 16:08:43 +01:00 |
game-lib-api-curve-path-d2-shape.js
|
all api geometries in
|
2018-02-09 16:08:43 +01:00 |
game-lib-api-custom-code.js
|
Object.create chain update
|
2018-01-07 12:40:16 +01:00 |
game-lib-api-dom-element.js
|
Object.create chain update
|
2018-01-07 12:40:16 +01:00 |
game-lib-api-draw-range.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-api-entity-manager.js
|
render mode stable
|
2018-01-12 14:57:15 +01:00 |
game-lib-api-entity.js
|
renderer update
|
2018-01-07 19:51:29 +01:00 |
game-lib-api-group.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-api-gui.js
|
Object.create chain update
|
2018-01-07 12:40:16 +01:00 |
game-lib-api-image.js
|
store and load cubemaps
|
2018-02-08 13:57:15 +01:00 |
game-lib-api-matrix4.js
|
loading first components from db
|
2017-06-14 14:21:57 +02:00 |
game-lib-api-mouse.js
|
Object.create chain update
|
2018-01-07 12:40:16 +01:00 |
game-lib-api-number.js
|
crazy render mode
|
2018-01-29 12:42:46 +01:00 |
game-lib-api-plane.js
|
renderer update
|
2018-01-07 19:51:29 +01:00 |
game-lib-api-quaternion-a.js
|
loading first components from db
|
2017-06-14 14:21:57 +02:00 |
game-lib-api-quaternion-points.js
|
ecs refactor start
|
2016-12-15 14:53:39 +01:00 |
game-lib-api-render-configuration.js
|
reaching stability for effects and passes
|
2018-02-07 16:51:38 +01:00 |
game-lib-api-server.js
|
Object.create chain update
|
2018-01-07 12:40:16 +01:00 |
game-lib-api-socket-0.js
|
Object.create chain update
|
2018-01-07 12:40:16 +01:00 |
game-lib-api-socket-cast.js
|
fixed render problem for now
|
2018-01-09 10:56:41 +01:00 |
game-lib-api-socket-receive.js
|
fixed render problem for now
|
2018-01-09 10:56:41 +01:00 |
game-lib-api-sphere.js
|
all api geometries in
|
2018-02-09 16:08:43 +01:00 |
game-lib-api-stats.js
|
Object.create chain update
|
2018-01-07 12:40:16 +01:00 |
game-lib-api-system.js
|
Object.create chain update
|
2018-01-07 12:40:16 +01:00 |
game-lib-api-vector2.js
|
fixed render problem for now
|
2018-01-09 10:56:41 +01:00 |
game-lib-api-vector3.js
|
fixed render problem for now
|
2018-01-09 10:56:41 +01:00 |
game-lib-api-vector4.js
|
fixed render problem for now
|
2018-01-09 10:56:41 +01:00 |
game-lib-box3.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-canvas.js
|
text components
|
2018-01-15 20:16:47 +01:00 |
game-lib-clock.js
|
api objects can no longer be instances of runtime objects
|
2018-01-07 12:58:15 +01:00 |
game-lib-coder-runtime.js
|
component refactoring nearing completion
|
2017-12-04 21:04:24 +01:00 |
game-lib-color.js
|
controls migration
|
2018-01-11 14:33:32 +01:00 |
game-lib-controls-0.js
|
crazy render mode
|
2018-01-29 12:42:46 +01:00 |
game-lib-controls-d3-editor.js
|
reaching stability for effects and passes
|
2018-02-07 16:51:38 +01:00 |
game-lib-controls-keyboard.js
|
controls migration
|
2018-01-11 14:33:32 +01:00 |
game-lib-controls-mouse.js
|
render mode stable
|
2018-01-12 14:57:15 +01:00 |
game-lib-controls-touch.js
|
controls migration
|
2018-01-11 14:33:32 +01:00 |
game-lib-curve-a.js
|
all api geometries in
|
2018-02-09 16:08:43 +01:00 |
game-lib-curve-path-d2-shape.js
|
all api geometries in
|
2018-02-09 16:08:43 +01:00 |
game-lib-curve-path-d2.js
|
all api geometries in
|
2018-02-09 16:08:43 +01:00 |
game-lib-curve-path.js
|
all api geometries in
|
2018-02-09 16:08:43 +01:00 |
game-lib-custom-code.js
|
api objects can no longer be instances of runtime objects
|
2018-01-07 12:58:15 +01:00 |
game-lib-d3-api-animation.js
|
Object.create chain update
|
2018-01-07 12:40:16 +01:00 |
game-lib-d3-api-audio.js
|
Object.create chain update
|
2018-01-07 12:40:16 +01:00 |
game-lib-d3-api-bone-weight.js
|
loading first components from db
|
2017-06-14 14:21:57 +02:00 |
game-lib-d3-api-bone.js
|
Object.create chain update
|
2018-01-07 12:40:16 +01:00 |
game-lib-d3-api-broadphase.js
|
Object.create chain update
|
2018-01-07 12:40:16 +01:00 |
game-lib-d3-api-buffer-geometry-0.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-api-buffer-geometry-box.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-api-buffer-geometry-circle.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-api-buffer-geometry-cone.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-api-buffer-geometry-cylinder.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-api-buffer-geometry-dodecahedron.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-api-buffer-geometry-extrude.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-api-buffer-geometry-icosahedron.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-api-buffer-geometry-lathe.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-api-buffer-geometry-octahedron.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-api-buffer-geometry-parametric.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-api-buffer-geometry-plane.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-api-buffer-geometry-polyhedron.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-api-buffer-geometry-ring.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-api-buffer-geometry-shape.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-api-buffer-geometry-sphere.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-api-buffer-geometry-tetrahedron.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-api-buffer-geometry-text.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-api-buffer-geometry-torus-knot.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-api-buffer-geometry-torus.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-api-buffer-geometry-tube.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-api-camera-a.js
|
all api geometries in
|
2018-02-09 16:08:43 +01:00 |
game-lib-d3-api-camera-cube.js
|
all api geometries in
|
2018-02-09 16:08:43 +01:00 |
game-lib-d3-api-camera-orthographic.js
|
all api geometries in
|
2018-02-09 16:08:43 +01:00 |
game-lib-d3-api-camera-perspective.js
|
all api geometries in
|
2018-02-09 16:08:43 +01:00 |
game-lib-d3-api-camera-stereo-a.js
|
all api geometries in
|
2018-02-09 16:08:43 +01:00 |
game-lib-d3-api-composer.js
|
reaching stability for effects and passes
|
2018-02-07 16:51:38 +01:00 |
game-lib-d3-api-effect-a.js
|
reaching stability for effects and passes
|
2018-02-07 16:51:38 +01:00 |
game-lib-d3-api-effect-anaglyph.js
|
render passes, effects, stereo cameras, light updates, materials revamp, render configruation
|
2018-02-05 22:35:58 +01:00 |
game-lib-d3-api-effect-parallax.js
|
render passes, effects, stereo cameras, light updates, materials revamp, render configruation
|
2018-02-05 22:35:58 +01:00 |
game-lib-d3-api-effect-stereo.js
|
render passes, effects, stereo cameras, light updates, materials revamp, render configruation
|
2018-02-05 22:35:58 +01:00 |
game-lib-d3-api-face.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-api-fog.js
|
Object.create chain update
|
2018-01-07 12:40:16 +01:00 |
game-lib-d3-api-font.js
|
Object.create chain update
|
2018-01-07 12:40:16 +01:00 |
game-lib-d3-api-friction-contact-material.js
|
Object.create chain update
|
2018-01-07 12:40:16 +01:00 |
game-lib-d3-api-friction-material.js
|
Object.create chain update
|
2018-01-07 12:40:16 +01:00 |
game-lib-d3-api-geometry-0.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-api-geometry-box.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-api-geometry-circle.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-api-geometry-cone.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-api-geometry-cylinder.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-api-geometry-dodecahedron.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-api-geometry-edges.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-api-geometry-extrude.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-api-geometry-icosahedron.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-api-geometry-lathe.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-api-geometry-octahedron.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-api-geometry-parametric.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-api-geometry-plane.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-api-geometry-polyhedron.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-api-geometry-ring.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-api-geometry-shape.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-api-geometry-sphere.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-api-geometry-tetrahedron.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-api-geometry-text.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-api-geometry-torus-knot.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-api-geometry-torus.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-api-geometry-tube.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-api-geometry-wireframe.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-api-light-a.js
|
reaching stability for effects and passes
|
2018-02-07 16:51:38 +01:00 |
game-lib-d3-api-light-ambient.js
|
crazy render mode
|
2018-01-29 12:42:46 +01:00 |
game-lib-d3-api-light-directional.js
|
crazy render mode
|
2018-01-29 12:42:46 +01:00 |
game-lib-d3-api-light-hemisphere.js
|
crazy render mode
|
2018-01-29 12:42:46 +01:00 |
game-lib-d3-api-light-point.js
|
crazy render mode
|
2018-01-29 12:42:46 +01:00 |
game-lib-d3-api-light-rect-area.js
|
crazy render mode
|
2018-01-29 12:42:46 +01:00 |
game-lib-d3-api-light-spot.js
|
all api geometries in
|
2018-02-09 16:08:43 +01:00 |
game-lib-d3-api-material-a.js
|
all api geometries in
|
2018-02-09 16:08:43 +01:00 |
game-lib-d3-api-material-basic.js
|
re-introduce basic material
|
2018-02-06 12:29:40 +01:00 |
game-lib-d3-api-material-phong.js
|
all api geometries in
|
2018-02-09 16:08:43 +01:00 |
game-lib-d3-api-material-standard.js
|
render passes, effects, stereo cameras, light updates, materials revamp, render configruation
|
2018-02-05 22:35:58 +01:00 |
game-lib-d3-api-mesh-0.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-api-mesh-box.js
|
exclude meshes from environment maps
|
2018-02-08 14:21:31 +01:00 |
game-lib-d3-api-mesh-curve.js
|
exclude meshes from environment maps
|
2018-02-08 14:21:31 +01:00 |
game-lib-d3-api-mesh-cylinder.js
|
exclude meshes from environment maps
|
2018-02-08 14:21:31 +01:00 |
game-lib-d3-api-mesh-line.js
|
exclude meshes from environment maps
|
2018-02-08 14:21:31 +01:00 |
game-lib-d3-api-mesh-plane.js
|
exclude meshes from environment maps
|
2018-02-08 14:21:31 +01:00 |
game-lib-d3-api-mesh-sphere.js
|
exclude meshes from environment maps
|
2018-02-08 14:21:31 +01:00 |
game-lib-d3-api-mesh-text.js
|
exclude meshes from environment maps
|
2018-02-08 14:21:31 +01:00 |
game-lib-d3-api-particle-engine.js
|
Object.create chain update
|
2018-01-07 12:40:16 +01:00 |
game-lib-d3-api-particle.js
|
particles can fade in / out now - linking parentParticleEngines properly
|
2018-01-15 08:56:21 +01:00 |
game-lib-d3-api-pass-0.js
|
reaching stability for effects and passes
|
2018-02-07 16:51:38 +01:00 |
game-lib-d3-api-pass-bloom.js
|
reaching stability for effects and passes
|
2018-02-07 16:51:38 +01:00 |
game-lib-d3-api-pass-fxaa.js
|
reaching stability for effects and passes
|
2018-02-07 16:51:38 +01:00 |
game-lib-d3-api-pass-render.js
|
render passes, effects, stereo cameras, light updates, materials revamp, render configruation
|
2018-02-05 22:35:58 +01:00 |
game-lib-d3-api-pass-ssao.js
|
re-introduce basic material
|
2018-02-06 12:29:40 +01:00 |
game-lib-d3-api-physics-world.js
|
Object.create chain update
|
2018-01-07 12:40:16 +01:00 |
game-lib-d3-api-raycast-vehicle.js
|
Object.create chain update
|
2018-01-07 12:40:16 +01:00 |
game-lib-d3-api-raycast-wheel.js
|
Object.create chain update
|
2018-01-07 12:40:16 +01:00 |
game-lib-d3-api-raycaster.js
|
Object.create chain update
|
2018-01-07 12:40:16 +01:00 |
game-lib-d3-api-render-target-a.js
|
store and load cubemaps
|
2018-02-08 13:57:15 +01:00 |
game-lib-d3-api-render-target-cube.js
|
store and load cubemaps
|
2018-02-08 13:57:15 +01:00 |
game-lib-d3-api-renderer.js
|
render passes, effects, stereo cameras, light updates, materials revamp, render configruation
|
2018-02-05 22:35:58 +01:00 |
game-lib-d3-api-rigid-body.js
|
Object.create chain update
|
2018-01-07 12:40:16 +01:00 |
game-lib-d3-api-scene.js
|
crazy render mode
|
2018-01-29 12:42:46 +01:00 |
game-lib-d3-api-shadow-a.js
|
more nice names, spotlight targets
|
2018-02-07 18:48:54 +01:00 |
game-lib-d3-api-shadow-directional.js
|
lights working - cameras working too - support for stereo camera
|
2018-01-30 15:02:47 +01:00 |
game-lib-d3-api-shadow-spot.js
|
lights working - cameras working too - support for stereo camera
|
2018-01-30 15:02:47 +01:00 |
game-lib-d3-api-shape.js
|
Object.create chain update
|
2018-01-07 12:40:16 +01:00 |
game-lib-d3-api-skeleton.js
|
Object.create chain update
|
2018-01-07 12:40:16 +01:00 |
game-lib-d3-api-solver.js
|
Object.create chain update
|
2018-01-07 12:40:16 +01:00 |
game-lib-d3-api-spline.js
|
Object.create chain update
|
2018-01-07 12:40:16 +01:00 |
game-lib-d3-api-text.js
|
text components
|
2018-01-15 20:16:47 +01:00 |
game-lib-d3-api-texture-a.js
|
store and load cubemaps
|
2018-02-08 13:57:15 +01:00 |
game-lib-d3-api-texture-canvas.js
|
render passes, effects, stereo cameras, light updates, materials revamp, render configruation
|
2018-02-05 22:35:58 +01:00 |
game-lib-d3-api-texture-cube.js
|
render passes, effects, stereo cameras, light updates, materials revamp, render configruation
|
2018-02-05 22:35:58 +01:00 |
game-lib-d3-api-texture-image.js
|
render passes, effects, stereo cameras, light updates, materials revamp, render configruation
|
2018-02-05 22:35:58 +01:00 |
game-lib-d3-api-vertex.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-api-viewport.js
|
renderer update
|
2018-01-07 19:51:29 +01:00 |
game-lib-d3-api-z-animation.js
|
animation update
|
2018-01-16 11:57:22 +01:00 |
game-lib-d3-audio.js
|
store and load cubemaps
|
2018-02-08 13:57:15 +01:00 |
game-lib-d3-bone-weight.js
|
store and load cubemaps
|
2018-02-08 13:57:15 +01:00 |
game-lib-d3-bone.js
|
store and load cubemaps
|
2018-02-08 13:57:15 +01:00 |
game-lib-d3-broadphase.js
|
store and load cubemaps
|
2018-02-08 13:57:15 +01:00 |
game-lib-d3-camera-a.js
|
all api geometries in
|
2018-02-09 16:08:43 +01:00 |
game-lib-d3-camera-cube.js
|
store and load cubemaps
|
2018-02-08 13:57:15 +01:00 |
game-lib-d3-camera-orthographic.js
|
lights working - cameras working too - support for stereo camera
|
2018-01-30 15:02:47 +01:00 |
game-lib-d3-camera-perspective.js
|
lights working - cameras working too - support for stereo camera
|
2018-01-30 15:02:47 +01:00 |
game-lib-d3-camera-stereo.js
|
render passes, effects, stereo cameras, light updates, materials revamp, render configruation
|
2018-02-05 22:35:58 +01:00 |
game-lib-d3-composer.js
|
store and load cubemaps
|
2018-02-08 13:57:15 +01:00 |
game-lib-d3-effect-a.js
|
store and load cubemaps
|
2018-02-08 13:57:15 +01:00 |
game-lib-d3-effect-anaglyph.js
|
render passes, effects, stereo cameras, light updates, materials revamp, render configruation
|
2018-02-05 22:35:58 +01:00 |
game-lib-d3-effect-parallax.js
|
render passes, effects, stereo cameras, light updates, materials revamp, render configruation
|
2018-02-05 22:35:58 +01:00 |
game-lib-d3-effect-stereo.js
|
render passes, effects, stereo cameras, light updates, materials revamp, render configruation
|
2018-02-05 22:35:58 +01:00 |
game-lib-d3-face.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-fog.js
|
store and load cubemaps
|
2018-02-08 13:57:15 +01:00 |
game-lib-d3-font.js
|
store and load cubemaps
|
2018-02-08 13:57:15 +01:00 |
game-lib-d3-friction-contact-material.js
|
api objects can no longer be instances of runtime objects
|
2018-01-07 12:58:15 +01:00 |
game-lib-d3-friction-material.js
|
api objects can no longer be instances of runtime objects
|
2018-01-07 12:58:15 +01:00 |
game-lib-d3-geometry-a.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-geometry-buffer-a.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-helper.js
|
Lights updated
|
2018-01-23 23:10:20 +01:00 |
game-lib-d3-light-a.js
|
more nice names, spotlight targets
|
2018-02-07 18:48:54 +01:00 |
game-lib-d3-light-ambient.js
|
crazy render mode
|
2018-01-29 12:42:46 +01:00 |
game-lib-d3-light-directional.js
|
more nice names, spotlight targets
|
2018-02-07 18:48:54 +01:00 |
game-lib-d3-light-hemisphere.js
|
crazy render mode
|
2018-01-29 12:42:46 +01:00 |
game-lib-d3-light-point.js
|
crazy render mode
|
2018-01-29 12:42:46 +01:00 |
game-lib-d3-light-rect-area.js
|
crazy render mode
|
2018-01-29 12:42:46 +01:00 |
game-lib-d3-light-spot.js
|
all api geometries in
|
2018-02-09 16:08:43 +01:00 |
game-lib-d3-material-a.js
|
all api geometries in
|
2018-02-09 16:08:43 +01:00 |
game-lib-d3-material-basic.js
|
all api geometries in
|
2018-02-09 16:08:43 +01:00 |
game-lib-d3-material-phong.js
|
all api geometries in
|
2018-02-09 16:08:43 +01:00 |
game-lib-d3-material-standard.js
|
render passes, effects, stereo cameras, light updates, materials revamp, render configruation
|
2018-02-05 22:35:58 +01:00 |
game-lib-d3-mesh-0.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-mesh-box.js
|
lights working - cameras working too - support for stereo camera
|
2018-01-30 15:02:47 +01:00 |
game-lib-d3-mesh-curve.js
|
lights working - cameras working too - support for stereo camera
|
2018-01-30 15:02:47 +01:00 |
game-lib-d3-mesh-cylinder.js
|
lights working - cameras working too - support for stereo camera
|
2018-01-30 15:02:47 +01:00 |
game-lib-d3-mesh-line.js
|
lights working - cameras working too - support for stereo camera
|
2018-01-30 15:02:47 +01:00 |
game-lib-d3-mesh-plane.js
|
lights working - cameras working too - support for stereo camera
|
2018-01-30 15:02:47 +01:00 |
game-lib-d3-mesh-sphere.js
|
lights working - cameras working too - support for stereo camera
|
2018-01-30 15:02:47 +01:00 |
game-lib-d3-mesh-text.js
|
lights working - cameras working too - support for stereo camera
|
2018-01-30 15:02:47 +01:00 |
game-lib-d3-particle-engine.js
|
crazy render mode
|
2018-01-29 12:42:46 +01:00 |
game-lib-d3-particle.js
|
store and load cubemaps
|
2018-02-08 13:57:15 +01:00 |
game-lib-d3-pass-0.js
|
store and load cubemaps
|
2018-02-08 13:57:15 +01:00 |
game-lib-d3-pass-bloom.js
|
reaching stability for effects and passes
|
2018-02-07 16:51:38 +01:00 |
game-lib-d3-pass-fxaa.js
|
reaching stability for effects and passes
|
2018-02-07 16:51:38 +01:00 |
game-lib-d3-pass-render.js
|
render passes, effects, stereo cameras, light updates, materials revamp, render configruation
|
2018-02-05 22:35:58 +01:00 |
game-lib-d3-pass-ssao.js
|
re-introduce basic material
|
2018-02-06 12:29:40 +01:00 |
game-lib-d3-physics-world.js
|
store and load cubemaps
|
2018-02-08 13:57:15 +01:00 |
game-lib-d3-poly-vertex.js
|
ecs refactor start
|
2016-12-15 14:53:39 +01:00 |
game-lib-d3-raycast-vehicle.js
|
store and load cubemaps
|
2018-02-08 13:57:15 +01:00 |
game-lib-d3-raycast-wheel.js
|
api objects can no longer be instances of runtime objects
|
2018-01-07 12:58:15 +01:00 |
game-lib-d3-raycaster.js
|
rudimentary uv editing capabilities - face select mode
|
2018-01-19 15:04:54 +01:00 |
game-lib-d3-render-target-a.js
|
store and load cubemaps
|
2018-02-08 13:57:15 +01:00 |
game-lib-d3-render-target-cube.js
|
store and load cubemaps
|
2018-02-08 13:57:15 +01:00 |
game-lib-d3-renderer.js
|
store and load cubemaps
|
2018-02-08 13:57:15 +01:00 |
game-lib-d3-rigid-body.js
|
store and load cubemaps
|
2018-02-08 13:57:15 +01:00 |
game-lib-d3-scene.js
|
store and load cubemaps
|
2018-02-08 13:57:15 +01:00 |
game-lib-d3-shadow-a.js
|
store and load cubemaps
|
2018-02-08 13:57:15 +01:00 |
game-lib-d3-shadow-directional.js
|
lights working - cameras working too - support for stereo camera
|
2018-01-30 15:02:47 +01:00 |
game-lib-d3-shadow-spot.js
|
lights working - cameras working too - support for stereo camera
|
2018-01-30 15:02:47 +01:00 |
game-lib-d3-shape-0.js
|
store and load cubemaps
|
2018-02-08 13:57:15 +01:00 |
game-lib-d3-shape-box.js
|
api objects can no longer be instances of runtime objects
|
2018-01-07 12:58:15 +01:00 |
game-lib-d3-shape-convex-hull-0.js
|
api objects can no longer be instances of runtime objects
|
2018-01-07 12:58:15 +01:00 |
game-lib-d3-shape-convex-hull-cylinder.js
|
api objects can no longer be instances of runtime objects
|
2018-01-07 12:58:15 +01:00 |
game-lib-d3-shape-height-map.js
|
api objects can no longer be instances of runtime objects
|
2018-01-07 12:58:15 +01:00 |
game-lib-d3-shape-plane.js
|
api objects can no longer be instances of runtime objects
|
2018-01-07 12:58:15 +01:00 |
game-lib-d3-shape-sphere.js
|
api objects can no longer be instances of runtime objects
|
2018-01-07 12:58:15 +01:00 |
game-lib-d3-shape-tri-mesh.js
|
api objects can no longer be instances of runtime objects
|
2018-01-07 12:58:15 +01:00 |
game-lib-d3-skeleton.js
|
store and load cubemaps
|
2018-02-08 13:57:15 +01:00 |
game-lib-d3-solver.js
|
store and load cubemaps
|
2018-02-08 13:57:15 +01:00 |
game-lib-d3-spline.js
|
store and load cubemaps
|
2018-02-08 13:57:15 +01:00 |
game-lib-d3-text.js
|
store and load cubemaps
|
2018-02-08 13:57:15 +01:00 |
game-lib-d3-texture-a.js
|
store and load cubemaps
|
2018-02-08 13:57:15 +01:00 |
game-lib-d3-texture-canvas.js
|
render passes, effects, stereo cameras, light updates, materials revamp, render configruation
|
2018-02-05 22:35:58 +01:00 |
game-lib-d3-texture-cube.js
|
store and load cubemaps
|
2018-02-08 13:57:15 +01:00 |
game-lib-d3-texture-image.js
|
store and load cubemaps
|
2018-02-08 13:57:15 +01:00 |
game-lib-d3-triangle-edge.js
|
ecs refactor start
|
2016-12-15 14:53:39 +01:00 |
game-lib-d3-vertex.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-d3-viewport.js
|
store and load cubemaps
|
2018-02-08 13:57:15 +01:00 |
game-lib-dom-element.js
|
store and load cubemaps
|
2018-02-08 13:57:15 +01:00 |
game-lib-draw-range.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-entity-manager.js
|
reaching stability for effects and passes
|
2018-02-07 16:51:38 +01:00 |
game-lib-entity.js
|
store and load cubemaps
|
2018-02-08 13:57:15 +01:00 |
game-lib-graphics-runtime.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-group.js
|
API geometry classes done
|
2018-02-09 20:37:11 +01:00 |
game-lib-gui-runtime.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-gui.js
|
api objects can no longer be instances of runtime objects
|
2018-01-07 12:58:15 +01:00 |
game-lib-image.js
|
store and load cubemaps
|
2018-02-08 13:57:15 +01:00 |
game-lib-matrix-4.js
|
FromObject deprecated
|
2018-01-14 13:01:08 +01:00 |
game-lib-mouse.js
|
store and load cubemaps
|
2018-02-08 13:57:15 +01:00 |
game-lib-number.js
|
crazy render mode
|
2018-01-29 12:42:46 +01:00 |
game-lib-physics-runtime.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-plane.js
|
store and load cubemaps
|
2018-02-08 13:57:15 +01:00 |
game-lib-quaternion.js
|
api objects can no longer be instances of runtime objects
|
2018-01-07 12:58:15 +01:00 |
game-lib-render-configuration.js
|
reaching stability for effects and passes
|
2018-02-07 16:51:38 +01:00 |
game-lib-server.js
|
store and load cubemaps
|
2018-02-08 13:57:15 +01:00 |
game-lib-socket-0.js
|
store and load cubemaps
|
2018-02-08 13:57:15 +01:00 |
game-lib-socket-cast.js
|
fix inheritence for sockets
|
2017-12-30 12:44:28 +01:00 |
game-lib-socket-receive.js
|
fix inheritence for sockets
|
2017-12-30 12:44:28 +01:00 |
game-lib-sockets-runtime.js
|
gui system fixes
|
2017-12-11 11:19:41 +01:00 |
game-lib-sphere.js
|
all api geometries in
|
2018-02-09 16:08:43 +01:00 |
game-lib-statistics-runtime.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-stats.js
|
api objects can no longer be instances of runtime objects
|
2018-01-07 12:58:15 +01:00 |
game-lib-system-0.js
|
api objects can no longer be instances of runtime objects
|
2018-01-07 12:58:15 +01:00 |
game-lib-system-animation.js
|
resize events to render system
|
2017-12-12 11:13:51 +01:00 |
game-lib-system-audio.js
|
bad mute
|
2017-11-28 09:16:43 +01:00 |
game-lib-system-custom-code.js
|
start with linked objects
|
2017-12-04 13:23:15 +01:00 |
game-lib-system-gui.js
|
all api geometries in
|
2018-02-09 16:08:43 +01:00 |
game-lib-system-input.js
|
re-introduce basic material
|
2018-02-06 12:29:40 +01:00 |
game-lib-system-linking.js
|
start to fix cube camera
|
2018-02-08 09:03:17 +01:00 |
game-lib-system-particle.js
|
particles can fade in / out now - linking parentParticleEngines properly
|
2018-01-15 08:56:21 +01:00 |
game-lib-system-physics.js
|
start with linked objects
|
2017-12-04 13:23:15 +01:00 |
game-lib-system-render.js
|
exclude meshes from environment maps
|
2018-02-08 14:21:31 +01:00 |
game-lib-system-socket.js
|
gui system fixes
|
2017-12-11 11:19:41 +01:00 |
game-lib-system-storage.js
|
object urls for FUCKING WINDOZE
|
2018-01-18 13:54:38 +01:00 |
game-lib-system-visualization.js
|
sockets runtime, component construction
|
2017-12-02 11:49:27 +01:00 |
game-lib-vector2.js
|
controls migration
|
2018-01-11 14:33:32 +01:00 |
game-lib-vector3.js
|
Lights updated
|
2018-01-23 23:10:20 +01:00 |
game-lib-vector4.js
|
controls migration
|
2018-01-11 14:33:32 +01:00 |
game-lib-z.js
|
type safety check
|
2017-11-25 08:16:57 +01:00 |