r3-legacy/src/game-lib-d3-shadow-spot.js

84 lines
1.8 KiB
JavaScript

/**
* GameLib.D3.Shadow.Spot
* @param graphics GameLib.GraphicsRuntime
* @param apiSpotShadow
* @constructor
*/
GameLib.D3.Shadow.Spot = function(
graphics,
apiSpotShadow
) {
this.graphics = graphics;
this.graphics.isNotThreeThrow();
if (GameLib.Utils.UndefinedOrNull(apiSpotShadow)) {
apiSpotShadow = {
shadowType : GameLib.D3.API.Shadow.SHADOW_TYPE_SPOT
};
}
GameLib.D3.API.Shadow.Spot.call(
this,
apiSpotShadow
);
if (this.camera instanceof GameLib.D3.API.Camera.Perspective) {
this.camera = new GameLib.D3.Camera.Perspective(
this.graphics,
this.camera
)
}
GameLib.D3.Shadow.call(
this,
this.graphics,
apiSpotShadow
);
};
GameLib.D3.Shadow.Spot.prototype = Object.create(GameLib.D3.Shadow.prototype);
GameLib.D3.Shadow.Spot.prototype.constructor = GameLib.D3.Shadow.Spot;
/**
* Creates a shadow instance
* @returns {*}
*/
GameLib.D3.Shadow.Spot.prototype.createInstance = function() {
this.instance = {};
GameLib.D3.Shadow.prototype.createInstance.call(this);
};
/**
* Updates the instance with the current state
*/
GameLib.D3.Shadow.Spot.prototype.updateInstance = function(property) {
if (property === 'camera') {
console.warn('todo: updateInstance for spot shadow camera instance');
return;
}
GameLib.D3.Shadow.prototype.updateInstance.call(this, property);
};
/**
* Converts a GameLib.D3.Shadow to a GameLib.D3.API.Shadow
* @returns {GameLib.D3.API.Shadow}
*/
GameLib.D3.Shadow.Spot.prototype.toApiObject = function() {
var apiShadow = GameLib.D3.Shadow.prototype.toApiObject.call(this);
var apiSpotShadow = new GameLib.D3.API.Shadow.Spot(
apiShadow
);
return apiSpotShadow;
};