Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 4 bytes modified

beta.r3js.org
-=yb4f310 2018-03-14 11:59:18 +01:00
parent 5edc015d0d
commit e5c48422c7
1 changed files with 1 additions and 1 deletions

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@ -158,7 +158,7 @@ GameLib.CustomCode.SnakeBody.prototype.applyToMesh = function() {
this.mesh.position.x = this.position.x + GameLib.CustomCode.GRID_OFFSET_X;
this.mesh.position.y = this.position.y + GameLib.CustomCode.GRID_OFFSET_Y;
this.mesh.rotation.z = this.orientation * Math.PI;
this.mesh.rotation.z = this.orientation * Math.PI / 2;
/**
* TODO: We don't update instance position - animation should do this