-=yb4f310
|
146fa7ff00
|
dont push to resolved
|
2017-10-27 10:12:18 +02:00 |
-=yb4f310
|
fb4f4927d6
|
delayed instance update
|
2017-10-27 10:10:33 +02:00 |
-=yb4f310
|
f9982a992d
|
ambiguous idToObject removed
|
2017-10-27 10:09:34 +02:00 |
-=yb4f310
|
7b963ce085
|
canvas check for textures
|
2017-10-27 10:08:16 +02:00 |
-=yb4f310
|
4f3f777762
|
delayed image instance
|
2017-10-27 10:06:22 +02:00 |
-=yb4f310
|
c765a5a0d8
|
delayed controls for edit
|
2017-10-27 10:03:53 +02:00 |
-=yb4f310
|
aa574574a6
|
clone numbers for components
|
2017-10-27 10:00:45 +02:00 |
-=yb4f310
|
b042b797d0
|
process component for buildId
|
2017-10-27 09:55:38 +02:00 |
-=yb4f310
|
543b68046f
|
building
|
2017-10-27 09:43:19 +02:00 |
-=yb4f310
|
28bcf47c7e
|
components can be delayed
|
2017-10-27 09:42:30 +02:00 |
-=yb4f310
|
8fca0b7dfa
|
parent update
|
2017-10-27 09:39:46 +02:00 |
-=yb4f310
|
15914c44db
|
event management update
|
2017-10-27 09:38:07 +02:00 |
-=yb4f310
|
062c5daa03
|
default scene for renderer
|
2017-10-27 09:32:28 +02:00 |
-=yb4f310
|
724647f8a6
|
fix entity manager with default instance
|
2017-10-27 09:30:08 +02:00 |
-=yb4f310
|
b52177f3ad
|
remove extra subscription
|
2017-10-27 09:25:18 +02:00 |
-=yb4f310
|
f94f74b31e
|
create instance updated
|
2017-10-23 14:52:35 +02:00 |
-=yb4f310
|
9d82f9830c
|
failsafe scene instance creation, logs for systems
|
2017-10-22 13:13:06 +02:00 |
-=yb4f310
|
927449516c
|
merge conflicts
|
2017-10-20 15:33:36 +02:00 |
-=yb4f310
|
f295ae5af0
|
scale update instance
|
2017-10-12 00:12:40 +02:00 |
-=yb4f310
|
a14ca1e7ab
|
scale update instance
|
2017-10-12 00:11:51 +02:00 |
-=yb4f310
|
73bbd79aea
|
authorization
|
2017-10-10 14:04:12 +02:00 |
-=yb4f310
|
b849a949e6
|
authorization
|
2017-10-10 14:02:14 +02:00 |
-=yb4f310
|
763d6c141e
|
game loaded event
|
2017-10-09 13:32:22 +02:00 |
-=yb4f310
|
9ad44012ce
|
load and outstanding progress
|
2017-10-09 13:00:50 +02:00 |
-=yb4f310
|
f419657ac6
|
restart event
|
2017-10-09 12:21:51 +02:00 |
-=yb4f310
|
46194abb83
|
update instance fix?
|
2017-10-09 11:35:39 +02:00 |
-=yb4f310
|
148c06f1c9
|
game loaded event
|
2017-10-09 13:32:49 +02:00 |
-=yb4f310
|
0e1967595b
|
remove coder and physics deps
|
2017-10-09 12:45:29 +02:00 |
-=yb4f310
|
5c5ea74e14
|
render to canvas - persist loading in case of errors
|
2017-10-09 10:18:59 +02:00 |
-=yb4f310
|
c3475ccef7
|
fonts, text meshes, lines, input system refactorings
|
2017-10-08 03:17:36 +02:00 |
-=yb4f310
|
79b809996d
|
points material properties update
|
2017-10-06 00:29:14 +02:00 |
-=yb4f310
|
b6c019a00a
|
get sub property
|
2017-10-05 21:50:40 +02:00 |
-=yb4f310
|
02e1718efa
|
animation system, camera offsets
|
2017-10-05 14:35:22 +02:00 |
-=yb4f310
|
3a422a5acf
|
before animation refactor
|
2017-10-03 14:50:34 +02:00 |
-=yb4f310
|
c39d975f8f
|
get remote api url event
|
2017-10-02 10:26:12 +02:00 |
-=yb4f310
|
ccb92eb363
|
adjust sensitivity again
|
2017-09-29 09:50:14 +02:00 |
-=yb4f310
|
445df1a048
|
s
|
2017-09-29 08:11:17 +02:00 |
-=yb4f310
|
084228cc09
|
more sens stuff
|
2017-09-29 08:08:41 +02:00 |
-=yb4f310
|
af4715084f
|
some more touch sensitivity code
|
2017-09-29 07:47:12 +02:00 |
-=yb4f310
|
79f595342b
|
reset sensitivity counter
|
2017-09-29 07:29:41 +02:00 |
-=yb4f310
|
3515b406d5
|
nothing much but ok
|
2017-09-29 07:18:22 +02:00 |
-=yb4f310
|
47479ffea2
|
sensitivity for gui
|
2017-09-29 07:00:37 +02:00 |
-=yb4f310
|
fd2520a086
|
counter action for left / right
|
2017-09-29 06:58:45 +02:00 |
-=yb4f310
|
45e3195d8f
|
add sensitivity to touch controls
|
2017-09-29 06:55:42 +02:00 |
-=yb4f310
|
013852d456
|
touch event fire properly for start
|
2017-09-29 06:26:40 +02:00 |
-=yb4f310
|
da84dc459f
|
reload image if imagedata available
|
2017-09-29 06:09:47 +02:00 |
-=yb4f310
|
24b9212247
|
send events too
|
2017-09-28 12:03:59 +02:00 |
-=yb4f310
|
133022feff
|
touch events
|
2017-09-27 21:44:25 +02:00 |
-=yb4f310
|
e6f61fac58
|
touch, keyboard and mouse control components
|
2017-09-27 14:38:58 +02:00 |
-=yb4f310
|
c572393a54
|
apply axis and angle to vectors
|
2017-09-25 21:55:39 +02:00 |