-=yb4f310
148c06f1c9
game loaded event
2017-10-09 13:32:49 +02:00
-=yb4f310
0e1967595b
remove coder and physics deps
2017-10-09 12:45:29 +02:00
-=yb4f310
5c5ea74e14
render to canvas - persist loading in case of errors
2017-10-09 10:18:59 +02:00
-=yb4f310
c3475ccef7
fonts, text meshes, lines, input system refactorings
2017-10-08 03:17:36 +02:00
-=yb4f310
79b809996d
points material properties update
2017-10-06 00:29:14 +02:00
-=yb4f310
b6c019a00a
get sub property
2017-10-05 21:50:40 +02:00
-=yb4f310
02e1718efa
animation system, camera offsets
2017-10-05 14:35:22 +02:00
-=yb4f310
3a422a5acf
before animation refactor
2017-10-03 14:50:34 +02:00
-=yb4f310
c39d975f8f
get remote api url event
2017-10-02 10:26:12 +02:00
-=yb4f310
ccb92eb363
adjust sensitivity again
2017-09-29 09:50:14 +02:00
-=yb4f310
445df1a048
s
2017-09-29 08:11:17 +02:00
-=yb4f310
084228cc09
more sens stuff
2017-09-29 08:08:41 +02:00
-=yb4f310
af4715084f
some more touch sensitivity code
2017-09-29 07:47:12 +02:00
-=yb4f310
79f595342b
reset sensitivity counter
2017-09-29 07:29:41 +02:00
-=yb4f310
3515b406d5
nothing much but ok
2017-09-29 07:18:22 +02:00
-=yb4f310
47479ffea2
sensitivity for gui
2017-09-29 07:00:37 +02:00
-=yb4f310
fd2520a086
counter action for left / right
2017-09-29 06:58:45 +02:00
-=yb4f310
45e3195d8f
add sensitivity to touch controls
2017-09-29 06:55:42 +02:00
-=yb4f310
013852d456
touch event fire properly for start
2017-09-29 06:26:40 +02:00
-=yb4f310
da84dc459f
reload image if imagedata available
2017-09-29 06:09:47 +02:00
-=yb4f310
24b9212247
send events too
2017-09-28 12:03:59 +02:00
-=yb4f310
133022feff
touch events
2017-09-27 21:44:25 +02:00
-=yb4f310
e6f61fac58
touch, keyboard and mouse control components
2017-09-27 14:38:58 +02:00
-=yb4f310
c572393a54
apply axis and angle to vectors
2017-09-25 21:55:39 +02:00
-=yb4f310
6f9dc88a78
bad clipping plane implementation
2017-09-20 15:24:15 +02:00
-=yb4f310
988e7b5165
backward fixes for rubix cube
2017-09-20 08:47:57 +02:00
-=yb4f310
d90852e413
tetris stuff
2017-09-19 21:27:11 +02:00
-=yb4f310
4d7ac34a8a
animation system updates... still not 100%
2017-09-18 15:39:40 +02:00
-=yb4f310
14df05ab5b
new animation system - better, got rid of localPosition, rot and scale
2017-09-17 19:12:45 +02:00
-=yb4f310
85b65a2672
animation system update
2017-09-14 10:50:09 +02:00
-=yb4f310
74ef87c6aa
clock, linking system updates, physics updates, animation system started
2017-09-14 05:42:38 +02:00
-=yb4f310
01b36238f9
face fixes, parentWorld fixes, linking system updates, physics ok
2017-09-12 21:09:15 +02:00
-=yb4f310
ce4b1cd260
awesome - sphere shape and plane shape physics working
2017-09-11 17:47:32 +02:00
-=yb4f310
49c35fb35c
quaternion updates
2017-09-10 13:10:49 +02:00
-=yb4f310
9625c5a3b3
remove child components of entities (if anu)
2017-09-08 11:42:11 +02:00
-=yb4f310
01df4460a0
controls instance
2017-09-08 11:04:53 +02:00
-=yb4f310
21cb91f571
type loading to storage system
2017-09-08 09:17:36 +02:00
-=yb4f310
d48c4ac0b3
dom element load fix
2017-09-06 12:32:29 +02:00
-=yb4f310
212baebd78
switch to quaternion rotation
2017-09-05 13:18:10 +02:00
-=yb4f310
b6ac86ce7e
cylinders, boxes, spheres
2017-09-05 05:22:52 +02:00
-=yb4f310
c5e5c18d34
done with cylinder shapes - worlds - need to do broadphase and solver next
2017-09-03 15:49:27 +02:00
-=yb4f310
1c81b517b8
cylinder shape
2017-09-02 12:55:57 +02:00
-=yb4f310
7055891a84
delayed instance creation
2017-09-02 12:55:43 +02:00
-=yb4f310
c5bb684272
make faces and vertexes implementation independent
2017-09-02 12:54:49 +02:00
-=yb4f310
69a0556424
fixed recursive linking
2017-09-02 12:54:03 +02:00
-=yb4f310
66cd4c7ba1
raycast vehicles, wheels - need to do the linking
2017-09-01 18:19:17 +02:00
-=yb4f310
42de37c1dc
world also
2017-09-01 17:06:04 +02:00
-=yb4f310
cea919a55d
linear interpolation for heightmaps
2017-09-01 17:05:29 +02:00
-=yb4f310
e6e78928ed
friction contact material
2017-09-01 17:04:43 +02:00
-=yb4f310
048470521d
friction materials
2017-09-01 13:14:14 +02:00
-=yb4f310
3b09906efe
emit component linked events
2017-09-01 09:10:12 +02:00
-=yb4f310
71be2f19af
box shape object loading and saving ok
2017-09-01 08:56:39 +02:00
-=yb4f310
4811749319
deletes, exclusive mode fixes, array control completed, dat.gui fucking listening fixed in an awesome fucking way
2017-08-31 21:10:34 +02:00
-=yb4f310
612f426c3b
helpers no longer components - it causes unnecessary register updates
2017-08-30 21:33:07 +02:00
-=yb4f310
734a14b107
buffer and normal geometries
2017-08-29 21:58:11 +02:00
-=yb4f310
6f4b491cf0
start converting between buffer objects and api objects
2017-08-27 12:56:14 +02:00
-=yb4f310
bb6db7338a
storing custom code components and reading them ok
2017-08-25 16:52:32 +02:00
-=yb4f310
f9628da10a
custom components start
2017-08-24 22:20:40 +02:00
-=yb4f310
f758c5087f
affected objects pt. 2
2017-08-23 17:53:06 +02:00
-=yb4f310
def400d385
move to faster buffergeometries - blender upload working again - gui starts to support multiple selections again
2017-08-22 19:18:14 +02:00
-=yb4f310
597191bf58
fucking image loading.... again..
2017-08-15 22:26:12 +02:00
-=yb4f310
37677c657d
start move blender load to storage system
2017-07-02 12:48:31 +02:00
Theunis J. Botha
1000de6f03
fix loading for physics types
2017-06-30 14:35:51 +02:00
Theunis J. Botha
80f747ac92
typo
2017-06-30 14:22:11 +02:00
Theunis J. Botha
57902a9750
start saving physics components
2017-06-30 14:20:22 +02:00
Theunis J. Botha
9e038c3247
fix parent mesh in linking
2017-06-30 12:32:05 +02:00
Theunis J. Botha
01fbf4e2ae
linker fix for dependency register, gui for clicking
2017-06-30 12:06:55 +02:00
Theunis J. Botha
943a81916f
linking and loading done
2017-06-30 09:50:29 +02:00
Theunis J. Botha
1a0878a094
change to entitymanager for register
2017-06-29 16:31:09 +02:00
Theunis J. Botha
6901c08c5f
awesomer gui system
2017-06-29 15:23:50 +02:00
Theunis J. Botha
52ae5ae597
send resolved
2017-06-28 18:40:12 +02:00
Theunis J. Botha
3ee447bf4d
fucking cool linking now
2017-06-28 17:09:06 +02:00
Theunis J. Botha
9b89113ed9
linking system
2017-06-27 13:27:27 +02:00
Theunis J. Botha
e725fb4694
storage system now takes care of loading of components
2017-06-26 18:20:34 +02:00
Theunis J. Botha
8f44b9c672
saving entities - start loading them
2017-06-25 13:31:24 +02:00
-=yb4f310
c7cf4a42c0
physics intro
2017-06-24 18:09:44 +02:00
-=yb4f310
685f1298ac
physics start (again)
2017-06-24 02:42:28 +02:00
Theunis J. Botha
b4a3a66116
start with physics components
2017-06-23 16:04:42 +02:00
Theunis J. Botha
27ba103efa
fucking cool heightmaps
2017-06-23 14:31:41 +02:00
Theunis J. Botha
c00ad74e99
array controls for gui, start work on subscribeOnce
2017-06-22 14:04:03 +02:00
-=yb4f310
9408afba28
create instances immediately when dependencies are met
2017-06-21 16:36:19 +02:00
Theunis J. Botha
e09cfed52a
loading now much more streamlined
2017-06-21 12:22:39 +02:00
Theunis J. Botha
58796b1e11
before image path trouble
2017-06-20 16:46:59 +02:00
-=yb4f310
c913ea0822
canSave deprecated
2017-06-19 23:13:27 +02:00
-=yb4f310
bc56fe4088
component loading continues
2017-06-19 21:35:51 +02:00
-=yb4f310
21b79c6515
wicked systems
2017-06-19 15:54:02 +02:00
-=yb4f310
67588f1e27
constructor fixes - auto add child components
2017-06-19 14:53:52 +02:00
Theunis J. Botha
22e0e8828d
loading, checkRegister and texture creation order
2017-06-19 12:42:15 +02:00
-=yb4f310
5398cebcbe
buildIdTOObject slowly
2017-06-18 12:27:07 +02:00
-=yb4f310
8e5c3d1d04
first loading seems ok
2017-06-17 19:27:01 +02:00
-=yb4f310
68a8eef4bb
fixes
2017-06-16 20:03:55 +02:00
-=yb4f310
49eafef601
more checks
2017-06-16 18:45:25 +02:00
Theunis J. Botha
bb0a861d35
proper loading of objects
2017-06-16 15:49:53 +02:00
Theunis J. Botha
a111e42d63
unneeded
2017-06-14 15:30:30 +02:00
Theunis J. Botha
e4ec592a0b
loading first components from db
2017-06-14 14:21:57 +02:00
Theunis J. Botha
d174999cf9
temp fix for saving too many
2017-06-14 11:45:48 +02:00
Theunis J. Botha
928b018ae2
saving to API
2017-06-13 16:35:19 +02:00
Theunis J. Botha
e06bccbb95
start saving components
2017-06-13 14:09:18 +02:00
Theunis J. Botha
0e9a760d17
change material type fixed finally
2017-06-13 10:45:24 +02:00
-=yb4f310
4cad81bb8f
keydown and up - tex map fixes - delete objects
2017-06-12 22:40:00 +02:00
Theunis J. Botha
8c2ae310fb
image sizes, cube textures
2017-06-12 15:35:13 +02:00
-=yb4f310
7b70d8201e
light fixes - also parent scenes for lights
2017-06-10 10:04:29 +02:00
-=yb4f310
8f40160d53
textures working nice
2017-06-09 21:52:18 +02:00
Theunis J. Botha
14da18f2e8
texture and material loading revamped
2017-06-09 16:03:05 +02:00
Theunis J. Botha
9a12e4e3c3
no shortcuts - images to api
2017-06-08 18:17:03 +02:00
Theunis J. Botha
f6f1c8a628
clear color
2017-06-07 11:32:52 +02:00
Theunis J. Botha
e2faf5be25
render scenes for viewports if defined
2017-06-06 11:25:02 +02:00
-=yb4f310
a676543121
multiple viewports (finally) - start with clone
2017-06-05 12:00:54 +02:00
-=yb4f310
8d481843fd
some gui checks
2017-06-04 18:17:16 +02:00
-=yb4f310
d7a6185e46
parent scenes change - helpers are now components - intersects are now per scene / camera and sorted to distance
2017-06-04 14:36:13 +02:00
Theunis J. Botha
f9c18837e6
sphere meshes
2017-06-02 13:52:29 +02:00
Theunis J. Botha
1eeeecdd66
many nice refactorings, publisher and subscriber patterns, grids
2017-06-01 16:58:22 +02:00
-=yb4f310
63d175a8d7
texture and number
2017-05-22 20:38:00 +02:00
-=yb4f310
40f8341731
some gui stuff
2017-05-22 15:42:05 +02:00
-=yb4f310
eb5e45bed6
GUI system
2017-05-22 11:34:18 +02:00
-=yb4f310
4c34fb2b92
gui updates
2017-05-20 09:45:50 +02:00
-=yb4f310
3fd2d5cdbe
migrating gui to gamelib
2017-05-16 19:41:40 +02:00
-=yb4f310
bc8e36ea24
toApiObject
2017-05-16 14:51:57 +02:00
-=yb4f310
80f5ac9663
stats and gui components
2017-05-16 11:50:06 +02:00
-=yb4f310
bef39bf474
remove parent entities from linked objects
2017-05-13 12:07:23 +02:00
-=yb4f310
be9b88503d
awesome input system and editor controls component
2017-05-12 15:21:04 +02:00
-=yb4f310
625fcfedb9
input controls again
2017-05-11 17:52:33 +02:00
-=yb4f310
b29cb12bee
ok - so loading ok again - now will get rid of editor and games as concrete objects - they become entities
2017-05-11 13:30:20 +02:00
-=yb4f310
4d828ee849
smart object creation - image factory override
2017-05-11 04:48:02 +02:00
-=yb4f310
838ae9e3af
no graphics for something
2017-05-10 15:56:27 +02:00
Theunis J. Botha
a32037a826
trying to resize!
2017-05-09 15:44:29 +02:00
Theunis J. Botha
d717c22c03
child objects don't instantiate parent objects
2017-03-30 17:31:01 +02:00
Theunis J. Botha
4832eb5b3d
entities are components
2017-02-22 16:06:27 +01:00
Theunis J. Botha
585c8e0d6f
where to store components
2017-02-21 18:55:18 +01:00
Theunis J. Botha
8c551eb936
parent F*n object wtf??
2017-02-07 18:30:15 +01:00
Theunis J. Botha
dd148226c9
getting therer -- deep linking objects
2017-02-01 16:09:34 +01:00
Theunis J. Botha
59650c739e
v2_v3 updates
2017-01-31 15:23:38 +01:00
Theunis J. Botha
25278cadf5
merge conflicts
2017-01-31 11:48:44 +01:00
Theunis J. Botha
4071abc0c6
materials and textures stuff needs updates
2017-01-31 11:38:47 +01:00
Theunis J. Botha
f701370f5d
textures and materials stored to scene
2017-01-31 11:37:55 +01:00
Theunis J. Botha
6e3270508e
fix
2017-01-24 17:42:18 +01:00
Theunis J. Botha
c3d51b5549
systems to doms
2017-01-20 13:40:27 +01:00
Theunis J. Botha
ba1aa215b7
Everything can be anything
2017-01-19 17:50:11 +01:00
Theunis J. Botha
db4e225227
game objects to API
2017-01-18 16:03:44 +01:00
Theunis J. Botha
56d40d33b6
migration start
2017-01-17 17:16:10 +01:00
Theunis J. Botha
d0ac06f2b6
constructor updates - inheritance getting stable
2017-01-17 13:24:45 +01:00
Theunis J. Botha
c98c75bd6e
SHIT
2017-01-13 16:19:51 +01:00
Theunis J. Botha
0aa539b6cf
selected objects start
2017-01-12 17:40:17 +01:00
Theunis Johannes Botha
b5cdce22ab
viewport, editor, game, systems
2017-01-12 04:44:01 +01:00
Theunis J. Botha
24897794af
viewports, editor updates
2017-01-11 16:09:06 +01:00
Theunis J. Botha
3adc03f200
editor to API
2017-01-10 17:04:30 +01:00
Theunis J. Botha
f5d8c0d69f
need to remove scenes from renderers
2017-01-09 15:20:48 +01:00
Theunis J. Botha
ec79b03977
texture refactoring done
2017-01-06 16:53:53 +01:00
Theunis J. Botha
76e36e0fa7
streamlined object to api to runtime
2017-01-05 19:34:28 +01:00
Theunis J. Botha
87ec110b49
render order, drive component updates
2017-01-04 16:12:30 +01:00
Theunis J. Botha
12c5ac1450
drive input component - spline updates
2017-01-03 18:15:03 +01:00
Theunis J. Botha
9c2af5de8f
drive component, parent entities
2017-01-02 17:05:40 +01:00
Theunis J. Botha
deca83d5b8
stable..?
2016-12-23 16:07:10 +01:00
Theunis J. Botha
0ae56d4f99
introduced problem with splines
2016-12-22 17:22:19 +01:00
Theunis J. Botha
50713b8315
components can store references to other components - not objects
2016-12-21 16:06:30 +01:00
Theunis J. Botha
063d88f920
follow component - starting to get stable
2016-12-20 17:27:36 +01:00
Theunis J. Botha
846bdba6c4
more components
2016-12-19 17:44:15 +01:00
Theunis J. Botha
15d3c5b446
can save custom components and components based off type
2016-12-16 16:03:48 +01:00
Theunis J. Botha
aeee9c4533
continue new ecs
2016-12-15 15:28:00 +01:00
Theunis J. Botha
05efb8eea0
ecs refactor start
2016-12-15 14:53:39 +01:00
Theunis J. Botha
4a880dc2db
got to remove logic from components
2016-12-13 15:41:02 +01:00
Theunis J. Botha
7132fc7528
mesh permutation start - lodash broken
2016-12-12 20:54:46 +01:00
Theunis J. Botha
5a9e24a798
stable load and save for components
2016-12-12 17:24:05 +01:00
Theunis J. Botha
6c2a6a38ac
something broken somewhere
2016-12-09 20:32:09 +01:00
Theunis J. Botha
accc868f71
follow, lookat, camera and path following done gulp! :)
2016-12-08 19:43:16 +01:00
Theunis J. Botha
f774cad759
path follow component migrated to editor
2016-12-07 15:20:41 +01:00
Theunis J. Botha
89d7883418
start to refactor components
2016-12-07 09:58:09 +01:00
Theunis J. Botha
24a17da5d4
start update path following
2016-12-07 09:52:23 +01:00
Theunis J. Botha
c8c0d45e18
texture fixes - compile time stuff - done with multiple deep reflection
2016-12-06 19:34:22 +01:00
polygonboutique
252067c4c8
server comm
2016-12-06 16:43:03 +01:00
polygonboutique
7001449c56
starting on mp
2016-12-06 11:42:41 +01:00
Theunis J. Botha
8a932fc9e0
start to dig into common objects
2016-12-05 16:40:26 +01:00
Theunis J. Botha
b543c586e4
huge refactorings - vector fixes
2016-12-02 16:03:03 +01:00
Theunis J. Botha
90622a80d9
latest sergej merge conflicts
2016-12-02 13:11:56 +01:00
Theunis J. Botha
6d3c30fee5
whole runtime refactoring
2016-12-02 13:00:56 +01:00
Theunis J. Botha
46a00d4fb1
runtime vectors and colors complete
2016-12-01 18:37:57 +01:00
polygonboutique
490001d316
added some stuff to rotator & offsettor components. also added some docs + lapcounter to the main.js
2016-11-30 15:45:19 +01:00
polygonboutique
52af3c1f3d
changed component signature of offsettor, rotator
2016-11-30 13:12:54 +01:00
polygonboutique
3aca24eb87
offset component
2016-11-30 12:32:58 +01:00
polygonboutique
9f96389ae5
rotator component
2016-11-30 11:40:33 +01:00
polygonboutique
2895b74b6c
addde remove component method to entity
2016-11-30 10:46:25 +01:00
polygonboutique
61ed31e517
added kinematic setting to rigid-body.
...
next up: spinning wheels, ai collision avoidance, onCollide-event
2016-11-30 10:31:44 +01:00
polygonboutique
eaea4255df
fixed tmpQuat
2016-11-30 09:19:35 +01:00
polygonboutique
bc27db190d
normalize camera quat, entity parent uses a static tmpvector for it's calculations.
...
todo: we have a huge memory issue. 700mb on the heap.
2016-11-29 16:55:50 +01:00
polygonboutique
563f18fc99
fixed mesh delay error
2016-11-29 16:11:56 +01:00
polygonboutique
b2bacd2d7e
fixed.
2016-11-29 15:40:27 +01:00
polygonboutique
fafc068fad
parent entity link component: center to origin fixed
2016-11-29 15:26:54 +01:00
polygonboutique
3283eb40ce
parent entity link component
2016-11-29 13:53:12 +01:00
Theunis J. Botha
48c093a72a
backward compatibility
2016-11-29 13:19:00 +01:00
Theunis J. Botha
9c429f4126
merge conflicts
2016-11-29 12:59:33 +01:00
Theunis J. Botha
48cb9e477d
api and runtime namespaces
2016-11-29 12:54:25 +01:00
polygonboutique
5069ec4ee2
new build step in gulp + some components
2016-11-29 12:52:48 +01:00
Theunis J. Botha
658c045a6f
API.
2016-11-29 11:29:51 +01:00
Theunis J. Botha
daf6624854
comp / ent refactor
2016-11-29 11:26:16 +01:00
Theunis J. Botha
50a3abf1ae
API components
2016-11-28 15:05:02 +01:00
Theunis J. Botha
93f90964a2
erge branch 'sergej' of github.com:ToywheelDev/game-lib into sergej
2016-11-25 14:46:49 +01:00
Theunis J. Botha
5718734f6f
can modify vector grains etc
2016-11-25 14:43:03 +01:00
polygonboutique
b91f0b57ea
backup
2016-11-25 14:40:41 +01:00
polygonboutique
9c90cb81ac
backup
2016-11-25 09:57:09 +01:00
Theunis J. Botha
296d7ca836
runtime vectors
2016-11-24 19:18:00 +01:00
polygonboutique
87d327cb4a
changes to path components
2016-11-24 13:07:42 +01:00
Theunis J. Botha
a1e9357a7a
Merge branch 'feature/components' into sergej
2016-11-24 12:57:05 +01:00
Theunis J. Botha
1e6a22bed7
calculate normals even when loading from API
2016-11-24 12:56:39 +01:00
polygonboutique
856e972a21
fixed scene cameras
2016-11-24 12:24:42 +01:00
Theunis J. Botha
ae2faff7af
image factory fixes
2016-11-24 11:41:54 +01:00
Theunis J. Botha
bdbe1c7664
Merge branch 'sergej' of github.com:ToywheelDev/game-lib into sergej
2016-11-24 10:57:53 +01:00
Theunis J. Botha
a11e5ca931
fix texture loading problems
2016-11-24 10:57:21 +01:00
polygonboutique
40b7f11b43
nothing fucking works anymore
2016-11-24 09:55:06 +01:00
polygonboutique
dc074e7e0d
updated everything
2016-11-23 13:36:33 +01:00
Theunis J. Botha
0ce34b54e3
fix camera
2016-11-23 13:36:03 +01:00
Theunis J. Botha
1a855bbf3d
active camera index
2016-11-23 13:01:24 +01:00
Theunis J. Botha
50f04fd988
vector fixes
2016-11-23 12:44:57 +01:00
Theunis J. Botha
0b7004608d
Merge branch 'sergej' of github.com:ToywheelDev/game-lib into sergej
2016-11-23 11:06:22 +01:00
polygonboutique
1387eb262e
define files
2016-11-23 11:06:08 +01:00
Theunis J. Botha
41e834ba9a
merge conflicts
2016-11-23 10:51:47 +01:00
polygonboutique
6baed2483f
path controls component. main.js cleanup
2016-11-23 10:23:24 +01:00
Theunis J. Botha
b03cff08a6
loading curves from blender - saving to API again - point materials - awesome SHITgit diffgit diff!
2016-11-22 19:20:25 +01:00
polygonboutique
105e931035
follow path component
2016-11-22 17:07:02 +01:00
polygonboutique
87471b1b12
ABORT ABORT ABORT
2016-11-22 16:10:03 +01:00
Theunis J. Botha
481cd05374
starting to recurse through properties
2016-11-21 16:08:39 +01:00
polygonboutique
2382e2a1d5
track made out of cubes.
2016-11-21 14:36:38 +01:00
polygonboutique
87bd9178bf
added swipe contorls to fly controls component
2016-11-21 10:27:53 +01:00
polygonboutique
420dfc0edc
height maps
2016-11-21 08:40:43 +01:00
polygonboutique
eafd6fc01e
height maps
2016-11-21 08:20:47 +01:00
Theunis J. Botha
be64682142
many updates - starting to make stable
2016-11-18 16:00:13 +01:00
polygonboutique
144d62a8fe
some changes
2016-11-18 10:50:19 +01:00
Theunis J. Botha
eefd4a9603
huge refactorings - need tweaking
2016-11-17 18:31:41 +01:00
polygonboutique
d5f51b0af8
ai stuff
2016-11-17 16:04:03 +01:00
polygonboutique
51ba9a855d
merge part 1 / 2
2016-11-17 10:24:59 +01:00
polygonboutique
18ac3ac1c3
pushed new components (ai + colorlerp)
2016-11-17 10:09:54 +01:00
Theunis J. Botha
e7144a513c
have to start with refactoring meshes, shapes, scenes and worlds
2016-11-15 17:12:27 +01:00
Theunis J. Botha
758bfe0a2b
clone components - lodash required from now on
2016-11-15 13:51:00 +01:00
Theunis J. Botha
6f17f777e3
racing updates
2016-11-15 11:13:02 +01:00
Theunis J. Botha
f84f61ebd9
updated comment
2016-11-15 10:36:36 +01:00
Theunis J. Botha
25512e8a2a
merge conflicts
2016-11-15 10:35:59 +01:00
Theunis J. Botha
ed9ff670c4
null
2016-11-15 10:33:13 +01:00
Theunis J. Botha
7c62a686a8
names and ids important for editor
2016-11-14 14:48:37 +01:00
polygonboutique
81d7bc76c5
added waypoint system.
...
added "break-loop" return val for trigger box components
2016-11-14 14:14:51 +01:00
polygonboutique
9cfa7da639
added box-box trigger
...
modified box-sphere trigger. (calculate a new bb from the current transform)
modifed sphere-sphere (scale the boundingsphere radius by the maximum scale component of the entity.)
2016-11-14 10:58:30 +01:00
polygonboutique
bcfa3b6df2
3d text,
...
gui scene
triggers: onenter, onleave, oninside
2016-11-11 16:25:39 +01:00
Theunis J. Botha
431797fdaa
fix blob urls
2016-11-11 11:29:23 +01:00
Theunis J. Botha
4061f9ec4f
fix constructor order
2016-11-11 10:33:49 +01:00
polygonboutique
291fb7e023
lerped steering
2016-11-11 10:10:43 +01:00
Theunis J. Botha
613474ba44
made components compatible with editor
2016-11-10 14:12:41 +01:00
Theunis J. Botha
517d75d3c2
merge conflicts
2016-11-10 13:52:29 +01:00
Theunis J. Botha
e2973d8ec6
comments
2016-11-10 13:47:40 +01:00
polygonboutique
c159a4e1aa
- added a modified version of cannon.js
...
- convex|trimesh collisions work
- modified shape.js (added type_plane)
2016-11-10 11:09:55 +01:00
polygonboutique
66c8e76983
box-sphere trigger area component
2016-11-09 16:18:43 +01:00
polygonboutique
a3f552b941
trigger sphere
2016-11-09 14:17:13 +01:00
polygonboutique
ac820f70ba
if-guards for 3d-editor
2016-11-09 12:37:46 +01:00