Commit Graph

492 Commits (1eb67b69f5b5583226ef80587e2f67de4f038dd4)

Author SHA1 Message Date
-=yb4f310 afad5a99f8 touch meta 2017-11-19 14:52:34 +01:00
-=yb4f310 2959d9a62e stop all audio, package.json 2017-11-19 14:26:32 +01:00
-=yb4f310 2681e8d011 log audio 2017-11-19 12:33:20 +01:00
-=yb4f310 b4be255204 touches t 2017-11-18 14:22:25 +01:00
-=yb4f310 78b29c7306 fix movement touch 2017-11-18 14:18:25 +01:00
-=yb4f310 c810d60455 touch input updates 2017-11-18 14:13:43 +01:00
-=yb4f310 e1adfbb990 updateinstance property for light and camera 2017-11-17 20:25:56 +01:00
-=yb4f310 5bd229869e check subscription before remove, respect audio load time 2017-11-16 19:34:35 +01:00
-=yb4f310 4870bc285a memory cleanup 2017-11-16 15:10:12 +01:00
-=yb4f310 4569ad90b8 particle explosions 2017-11-16 13:54:51 +01:00
-=yb4f310 7cd8a2a3d0 set size 2017-11-16 00:17:42 +01:00
-=yb4f310 57e5f98d26 audio ended event 2017-11-15 23:54:41 +01:00
-=yb4f310 f2fa1e0be5 audio components 2017-11-15 23:42:03 +01:00
-=yb4f310 a695a2541f audio system 2017-11-15 21:47:25 +01:00
-=yb4f310 2560a5c795 fix position offset for renderer 2017-11-15 14:25:37 +01:00
-=yb4f310 4f48b3cc36 particle system updates 2017-11-15 11:43:46 +01:00
-=yb4f310 e552963f30 remove particle engine slowly - todo: notify clones of being clones 2017-11-14 20:51:35 +01:00
-=yb4f310 0d900614df Merge branch 'storage_fixing' 2017-11-14 12:47:50 +01:00
-=yb4f310 643e956052 fix component start() 2017-11-14 12:47:45 +01:00
-=yb4f310 627eb60a2a async storage 2017-11-14 12:18:21 +01:00
-=yb4f310 7990601fe7 attempt 1 2017-11-14 11:46:07 +01:00
-=yb4f310 dcfeca57d7 fix 2017-11-14 11:45:37 +01:00
-=yb4f310 4f7c76ae60 make sure scene loaded 2017-11-14 09:43:59 +01:00
-=yb4f310 b16492f347 fog updates 2017-11-14 09:37:48 +01:00
-=yb4f310 5bc7bf611d scale linear 2017-11-13 17:54:58 +01:00
-=yb4f310 840797d38b opacity factor for particle system 2017-11-13 15:22:08 +01:00
-=yb4f310 3a2b045c2e particle system updates 2017-11-13 15:06:59 +01:00
-=yb4f310 ed82c3d787 particle updates 2017-11-13 08:39:07 +01:00
-=yb4f310 fb8bff5277 gui updates for particles 2017-11-13 07:28:51 +01:00
-=yb4f310 ccc030a2eb custom code system independent 2017-11-13 06:49:42 +01:00
-=yb4f310 0b9e1054be animation system takes care of texture animations 2017-11-13 06:01:36 +01:00
-=yb4f310 04844eecee texture updateInstance fixes 2017-11-13 05:17:21 +01:00
-=yb4f310 e44e2bd925 default for color from object 2017-11-12 11:06:38 +01:00
-=yb4f310 a0500b9bd4 scene save bug fix, set from camera for raycaster, lookAt for mesh 2017-11-11 17:44:09 +01:00
-=yb4f310 237816ad7e gui color update sends property, colors and axis for grids 2017-11-11 11:57:07 +01:00
-=yb4f310 69ba8b16fd update min / max 2017-11-10 19:04:26 +01:00
-=yb4f310 932741b74d fix parent scene 2017-11-10 10:14:25 +01:00
-=yb4f310 ff2fd4651c store clones option 2017-11-09 16:58:14 +01:00
-=yb4f310 68e1c09557 whitespace 2017-11-09 00:48:56 +01:00
-=yb4f310 b59c118ee7 don't store clones, deep clone objects, continue loading when components fail to load, fix entity and renderer toApiObject 2017-11-09 00:47:23 +01:00
-=yb4f310 b6bb9cb9a7 cleanup linking system 2017-11-08 20:22:36 +01:00
-=yb4f310 5b4e5a708a keep processing particles 2017-11-07 08:24:32 +01:00
-=yb4f310 234337232c release 2017-11-06 20:30:36 +01:00
-=yb4f310 208b5797aa don't store particles 2017-11-06 14:48:00 +01:00
-=yb4f310 60491aa240 particles become only instances 2017-11-06 14:45:05 +01:00
-=yb4f310 abc78b2993 particle component, input and render system updates 2017-11-06 13:57:57 +01:00
-=yb4f310 ee72894565 abandon pre-create idea 2017-11-06 10:17:01 +01:00
-=yb4f310 87051a584d rotation scale for particle engines 2017-11-05 15:53:23 +01:00
-=yb4f310 61d191456d move all particle properties in 2017-11-05 10:51:46 +01:00
-=yb4f310 0d579f9f13 particle system, materials, position, stable 2017-11-05 09:36:09 +01:00
-=yb4f310 424ac0169d particle engine 2017-11-03 13:07:45 +01:00
-=yb4f310 e2a1aebc1e sort objects 2017-11-03 11:55:20 +01:00
-=yb4f310 4e82b8dd53 mesh line - untested and probably stupid 2017-10-31 15:19:48 +01:00
-=yb4f310 16eca4acb7 camera update lookat 2017-10-30 19:34:26 +01:00
-=yb4f310 99cef0a288 override camera 2017-10-30 17:56:54 +01:00
-=yb4f310 43b7be5e37 fog component 2017-10-30 16:30:00 +01:00
-=yb4f310 02a1365712 input system updates 2017-10-30 06:47:40 +01:00
-=yb4f310 1fb49ac3c1 mesh types in mesh constructors (like it should have been) 2017-10-29 20:54:34 +01:00
-=yb4f310 922673e21e multiple renderer support 2017-10-29 16:28:13 +01:00
-=yb4f310 6b69ea23e6 delayed instance encounterer 2017-10-27 19:50:18 +02:00
-=yb4f310 5f56558f00 fix bug for edit controls 2017-10-27 18:11:45 +02:00
-=yb4f310 743e45b0f0 housekeeping for delayed instance 2017-10-27 17:54:03 +02:00
-=yb4f310 d2b3c7bf4c get physics better 2017-10-27 15:31:51 +02:00
-=yb4f310 7b239ebc74 component remove 2017-10-27 15:03:16 +02:00
-=yb4f310 f02f2968c7 linking system really fixed 2017-10-27 12:40:29 +02:00
-=yb4f310 3ada730069 linking system fixed 2017-10-27 12:35:46 +02:00
-=yb4f310 c366810951 remember to delay instance 2017-10-27 11:07:34 +02:00
-=yb4f310 8d82286f29 revert to original 2017-10-27 11:04:42 +02:00
-=yb4f310 e87f06104e unneeded 'loaded' 2017-10-27 11:03:21 +02:00
-=yb4f310 e2c307ec78 update getDependencies 2017-10-27 11:00:11 +02:00
-=yb4f310 84a98df77a cleanup subscriptions 2017-10-27 10:54:26 +02:00
-=yb4f310 16a48cbac7 proper linked and loading flags 2017-10-27 10:47:30 +02:00
-=yb4f310 e361382580 delayed image creation for storage system 2017-10-27 10:19:00 +02:00
-=yb4f310 cfe46575a1 physics world 2017-10-27 10:13:37 +02:00
-=yb4f310 146fa7ff00 dont push to resolved 2017-10-27 10:12:18 +02:00
-=yb4f310 fb4f4927d6 delayed instance update 2017-10-27 10:10:33 +02:00
-=yb4f310 f9982a992d ambiguous idToObject removed 2017-10-27 10:09:34 +02:00
-=yb4f310 7b963ce085 canvas check for textures 2017-10-27 10:08:16 +02:00
-=yb4f310 4f3f777762 delayed image instance 2017-10-27 10:06:22 +02:00
-=yb4f310 c765a5a0d8 delayed controls for edit 2017-10-27 10:03:53 +02:00
-=yb4f310 aa574574a6 clone numbers for components 2017-10-27 10:00:45 +02:00
-=yb4f310 b042b797d0 process component for buildId 2017-10-27 09:55:38 +02:00
-=yb4f310 543b68046f building 2017-10-27 09:43:19 +02:00
-=yb4f310 28bcf47c7e components can be delayed 2017-10-27 09:42:30 +02:00
-=yb4f310 8fca0b7dfa parent update 2017-10-27 09:39:46 +02:00
-=yb4f310 15914c44db event management update 2017-10-27 09:38:07 +02:00
-=yb4f310 062c5daa03 default scene for renderer 2017-10-27 09:32:28 +02:00
-=yb4f310 724647f8a6 fix entity manager with default instance 2017-10-27 09:30:08 +02:00
-=yb4f310 b52177f3ad remove extra subscription 2017-10-27 09:25:18 +02:00
-=yb4f310 f94f74b31e create instance updated 2017-10-23 14:52:35 +02:00
-=yb4f310 9d82f9830c failsafe scene instance creation, logs for systems 2017-10-22 13:13:06 +02:00
-=yb4f310 927449516c merge conflicts 2017-10-20 15:33:36 +02:00
-=yb4f310 f295ae5af0 scale update instance 2017-10-12 00:12:40 +02:00
-=yb4f310 a14ca1e7ab scale update instance 2017-10-12 00:11:51 +02:00
-=yb4f310 73bbd79aea authorization 2017-10-10 14:04:12 +02:00
-=yb4f310 b849a949e6 authorization 2017-10-10 14:02:14 +02:00
-=yb4f310 763d6c141e game loaded event 2017-10-09 13:32:22 +02:00
-=yb4f310 9ad44012ce load and outstanding progress 2017-10-09 13:00:50 +02:00
-=yb4f310 f419657ac6 restart event 2017-10-09 12:21:51 +02:00
-=yb4f310 46194abb83 update instance fix? 2017-10-09 11:35:39 +02:00
-=yb4f310 148c06f1c9 game loaded event 2017-10-09 13:32:49 +02:00
-=yb4f310 0e1967595b remove coder and physics deps 2017-10-09 12:45:29 +02:00
-=yb4f310 5c5ea74e14 render to canvas - persist loading in case of errors 2017-10-09 10:18:59 +02:00
-=yb4f310 c3475ccef7 fonts, text meshes, lines, input system refactorings 2017-10-08 03:17:36 +02:00
-=yb4f310 79b809996d points material properties update 2017-10-06 00:29:14 +02:00
-=yb4f310 b6c019a00a get sub property 2017-10-05 21:50:40 +02:00
-=yb4f310 02e1718efa animation system, camera offsets 2017-10-05 14:35:22 +02:00
-=yb4f310 3a422a5acf before animation refactor 2017-10-03 14:50:34 +02:00
-=yb4f310 c39d975f8f get remote api url event 2017-10-02 10:26:12 +02:00
-=yb4f310 ccb92eb363 adjust sensitivity again 2017-09-29 09:50:14 +02:00
-=yb4f310 445df1a048 s 2017-09-29 08:11:17 +02:00
-=yb4f310 084228cc09 more sens stuff 2017-09-29 08:08:41 +02:00
-=yb4f310 af4715084f some more touch sensitivity code 2017-09-29 07:47:12 +02:00
-=yb4f310 79f595342b reset sensitivity counter 2017-09-29 07:29:41 +02:00
-=yb4f310 3515b406d5 nothing much but ok 2017-09-29 07:18:22 +02:00
-=yb4f310 47479ffea2 sensitivity for gui 2017-09-29 07:00:37 +02:00
-=yb4f310 fd2520a086 counter action for left / right 2017-09-29 06:58:45 +02:00
-=yb4f310 45e3195d8f add sensitivity to touch controls 2017-09-29 06:55:42 +02:00
-=yb4f310 013852d456 touch event fire properly for start 2017-09-29 06:26:40 +02:00
-=yb4f310 da84dc459f reload image if imagedata available 2017-09-29 06:09:47 +02:00
-=yb4f310 24b9212247 send events too 2017-09-28 12:03:59 +02:00
-=yb4f310 133022feff touch events 2017-09-27 21:44:25 +02:00
-=yb4f310 e6f61fac58 touch, keyboard and mouse control components 2017-09-27 14:38:58 +02:00
-=yb4f310 c572393a54 apply axis and angle to vectors 2017-09-25 21:55:39 +02:00
-=yb4f310 6f9dc88a78 bad clipping plane implementation 2017-09-20 15:24:15 +02:00
-=yb4f310 988e7b5165 backward fixes for rubix cube 2017-09-20 08:47:57 +02:00
-=yb4f310 d90852e413 tetris stuff 2017-09-19 21:27:11 +02:00
-=yb4f310 4d7ac34a8a animation system updates... still not 100% 2017-09-18 15:39:40 +02:00
-=yb4f310 14df05ab5b new animation system - better, got rid of localPosition, rot and scale 2017-09-17 19:12:45 +02:00
-=yb4f310 85b65a2672 animation system update 2017-09-14 10:50:09 +02:00
-=yb4f310 74ef87c6aa clock, linking system updates, physics updates, animation system started 2017-09-14 05:42:38 +02:00
-=yb4f310 01b36238f9 face fixes, parentWorld fixes, linking system updates, physics ok 2017-09-12 21:09:15 +02:00
-=yb4f310 ce4b1cd260 awesome - sphere shape and plane shape physics working 2017-09-11 17:47:32 +02:00
-=yb4f310 49c35fb35c quaternion updates 2017-09-10 13:10:49 +02:00
-=yb4f310 9625c5a3b3 remove child components of entities (if anu) 2017-09-08 11:42:11 +02:00
-=yb4f310 01df4460a0 controls instance 2017-09-08 11:04:53 +02:00
-=yb4f310 21cb91f571 type loading to storage system 2017-09-08 09:17:36 +02:00
-=yb4f310 d48c4ac0b3 dom element load fix 2017-09-06 12:32:29 +02:00
-=yb4f310 212baebd78 switch to quaternion rotation 2017-09-05 13:18:10 +02:00
-=yb4f310 b6ac86ce7e cylinders, boxes, spheres 2017-09-05 05:22:52 +02:00
-=yb4f310 c5e5c18d34 done with cylinder shapes - worlds - need to do broadphase and solver next 2017-09-03 15:49:27 +02:00
-=yb4f310 1c81b517b8 cylinder shape 2017-09-02 12:55:57 +02:00
-=yb4f310 7055891a84 delayed instance creation 2017-09-02 12:55:43 +02:00
-=yb4f310 c5bb684272 make faces and vertexes implementation independent 2017-09-02 12:54:49 +02:00
-=yb4f310 69a0556424 fixed recursive linking 2017-09-02 12:54:03 +02:00
-=yb4f310 66cd4c7ba1 raycast vehicles, wheels - need to do the linking 2017-09-01 18:19:17 +02:00
-=yb4f310 42de37c1dc world also 2017-09-01 17:06:04 +02:00
-=yb4f310 cea919a55d linear interpolation for heightmaps 2017-09-01 17:05:29 +02:00
-=yb4f310 e6e78928ed friction contact material 2017-09-01 17:04:43 +02:00
-=yb4f310 048470521d friction materials 2017-09-01 13:14:14 +02:00