-=yb4f310
|
0b9e1054be
|
animation system takes care of texture animations
|
2017-11-13 06:01:36 +01:00 |
-=yb4f310
|
04844eecee
|
texture updateInstance fixes
|
2017-11-13 05:17:21 +01:00 |
-=yb4f310
|
e44e2bd925
|
default for color from object
|
2017-11-12 11:06:38 +01:00 |
-=yb4f310
|
a0500b9bd4
|
scene save bug fix, set from camera for raycaster, lookAt for mesh
|
2017-11-11 17:44:09 +01:00 |
-=yb4f310
|
237816ad7e
|
gui color update sends property, colors and axis for grids
|
2017-11-11 11:57:07 +01:00 |
-=yb4f310
|
69ba8b16fd
|
update min / max
|
2017-11-10 19:04:26 +01:00 |
-=yb4f310
|
932741b74d
|
fix parent scene
|
2017-11-10 10:14:25 +01:00 |
-=yb4f310
|
ff2fd4651c
|
store clones option
|
2017-11-09 16:58:14 +01:00 |
-=yb4f310
|
68e1c09557
|
whitespace
|
2017-11-09 00:48:56 +01:00 |
-=yb4f310
|
b59c118ee7
|
don't store clones, deep clone objects, continue loading when components fail to load, fix entity and renderer toApiObject
|
2017-11-09 00:47:23 +01:00 |
-=yb4f310
|
b6bb9cb9a7
|
cleanup linking system
|
2017-11-08 20:22:36 +01:00 |
-=yb4f310
|
5b4e5a708a
|
keep processing particles
|
2017-11-07 08:24:32 +01:00 |
-=yb4f310
|
234337232c
|
release
|
2017-11-06 20:30:36 +01:00 |
-=yb4f310
|
208b5797aa
|
don't store particles
|
2017-11-06 14:48:00 +01:00 |
-=yb4f310
|
60491aa240
|
particles become only instances
|
2017-11-06 14:45:05 +01:00 |
-=yb4f310
|
abc78b2993
|
particle component, input and render system updates
|
2017-11-06 13:57:57 +01:00 |
-=yb4f310
|
ee72894565
|
abandon pre-create idea
|
2017-11-06 10:17:01 +01:00 |
-=yb4f310
|
87051a584d
|
rotation scale for particle engines
|
2017-11-05 15:53:23 +01:00 |
-=yb4f310
|
61d191456d
|
move all particle properties in
|
2017-11-05 10:51:46 +01:00 |
-=yb4f310
|
0d579f9f13
|
particle system, materials, position, stable
|
2017-11-05 09:36:09 +01:00 |
-=yb4f310
|
424ac0169d
|
particle engine
|
2017-11-03 13:07:45 +01:00 |
-=yb4f310
|
e2a1aebc1e
|
sort objects
|
2017-11-03 11:55:20 +01:00 |
-=yb4f310
|
4e82b8dd53
|
mesh line - untested and probably stupid
|
2017-10-31 15:19:48 +01:00 |
-=yb4f310
|
16eca4acb7
|
camera update lookat
|
2017-10-30 19:34:26 +01:00 |
-=yb4f310
|
99cef0a288
|
override camera
|
2017-10-30 17:56:54 +01:00 |
-=yb4f310
|
43b7be5e37
|
fog component
|
2017-10-30 16:30:00 +01:00 |
-=yb4f310
|
02a1365712
|
input system updates
|
2017-10-30 06:47:40 +01:00 |
-=yb4f310
|
1fb49ac3c1
|
mesh types in mesh constructors (like it should have been)
|
2017-10-29 20:54:34 +01:00 |
-=yb4f310
|
922673e21e
|
multiple renderer support
|
2017-10-29 16:28:13 +01:00 |
-=yb4f310
|
6b69ea23e6
|
delayed instance encounterer
|
2017-10-27 19:50:18 +02:00 |
-=yb4f310
|
5f56558f00
|
fix bug for edit controls
|
2017-10-27 18:11:45 +02:00 |
-=yb4f310
|
743e45b0f0
|
housekeeping for delayed instance
|
2017-10-27 17:54:03 +02:00 |
-=yb4f310
|
d2b3c7bf4c
|
get physics better
|
2017-10-27 15:31:51 +02:00 |
-=yb4f310
|
7b239ebc74
|
component remove
|
2017-10-27 15:03:16 +02:00 |
-=yb4f310
|
f02f2968c7
|
linking system really fixed
|
2017-10-27 12:40:29 +02:00 |
-=yb4f310
|
3ada730069
|
linking system fixed
|
2017-10-27 12:35:46 +02:00 |
-=yb4f310
|
c366810951
|
remember to delay instance
|
2017-10-27 11:07:34 +02:00 |
-=yb4f310
|
8d82286f29
|
revert to original
|
2017-10-27 11:04:42 +02:00 |
-=yb4f310
|
e87f06104e
|
unneeded 'loaded'
|
2017-10-27 11:03:21 +02:00 |
-=yb4f310
|
e2c307ec78
|
update getDependencies
|
2017-10-27 11:00:11 +02:00 |
-=yb4f310
|
84a98df77a
|
cleanup subscriptions
|
2017-10-27 10:54:26 +02:00 |
-=yb4f310
|
16a48cbac7
|
proper linked and loading flags
|
2017-10-27 10:47:30 +02:00 |
-=yb4f310
|
e361382580
|
delayed image creation for storage system
|
2017-10-27 10:19:00 +02:00 |
-=yb4f310
|
cfe46575a1
|
physics world
|
2017-10-27 10:13:37 +02:00 |
-=yb4f310
|
146fa7ff00
|
dont push to resolved
|
2017-10-27 10:12:18 +02:00 |
-=yb4f310
|
fb4f4927d6
|
delayed instance update
|
2017-10-27 10:10:33 +02:00 |
-=yb4f310
|
f9982a992d
|
ambiguous idToObject removed
|
2017-10-27 10:09:34 +02:00 |
-=yb4f310
|
7b963ce085
|
canvas check for textures
|
2017-10-27 10:08:16 +02:00 |
-=yb4f310
|
4f3f777762
|
delayed image instance
|
2017-10-27 10:06:22 +02:00 |
-=yb4f310
|
c765a5a0d8
|
delayed controls for edit
|
2017-10-27 10:03:53 +02:00 |
-=yb4f310
|
aa574574a6
|
clone numbers for components
|
2017-10-27 10:00:45 +02:00 |
-=yb4f310
|
b042b797d0
|
process component for buildId
|
2017-10-27 09:55:38 +02:00 |
-=yb4f310
|
543b68046f
|
building
|
2017-10-27 09:43:19 +02:00 |
-=yb4f310
|
28bcf47c7e
|
components can be delayed
|
2017-10-27 09:42:30 +02:00 |
-=yb4f310
|
8fca0b7dfa
|
parent update
|
2017-10-27 09:39:46 +02:00 |
-=yb4f310
|
15914c44db
|
event management update
|
2017-10-27 09:38:07 +02:00 |
-=yb4f310
|
062c5daa03
|
default scene for renderer
|
2017-10-27 09:32:28 +02:00 |
-=yb4f310
|
724647f8a6
|
fix entity manager with default instance
|
2017-10-27 09:30:08 +02:00 |
-=yb4f310
|
b52177f3ad
|
remove extra subscription
|
2017-10-27 09:25:18 +02:00 |
-=yb4f310
|
f94f74b31e
|
create instance updated
|
2017-10-23 14:52:35 +02:00 |
-=yb4f310
|
9d82f9830c
|
failsafe scene instance creation, logs for systems
|
2017-10-22 13:13:06 +02:00 |
-=yb4f310
|
927449516c
|
merge conflicts
|
2017-10-20 15:33:36 +02:00 |
-=yb4f310
|
f295ae5af0
|
scale update instance
|
2017-10-12 00:12:40 +02:00 |
-=yb4f310
|
a14ca1e7ab
|
scale update instance
|
2017-10-12 00:11:51 +02:00 |
-=yb4f310
|
73bbd79aea
|
authorization
|
2017-10-10 14:04:12 +02:00 |
-=yb4f310
|
b849a949e6
|
authorization
|
2017-10-10 14:02:14 +02:00 |
-=yb4f310
|
763d6c141e
|
game loaded event
|
2017-10-09 13:32:22 +02:00 |
-=yb4f310
|
9ad44012ce
|
load and outstanding progress
|
2017-10-09 13:00:50 +02:00 |
-=yb4f310
|
f419657ac6
|
restart event
|
2017-10-09 12:21:51 +02:00 |
-=yb4f310
|
46194abb83
|
update instance fix?
|
2017-10-09 11:35:39 +02:00 |
-=yb4f310
|
148c06f1c9
|
game loaded event
|
2017-10-09 13:32:49 +02:00 |
-=yb4f310
|
0e1967595b
|
remove coder and physics deps
|
2017-10-09 12:45:29 +02:00 |
-=yb4f310
|
5c5ea74e14
|
render to canvas - persist loading in case of errors
|
2017-10-09 10:18:59 +02:00 |
-=yb4f310
|
c3475ccef7
|
fonts, text meshes, lines, input system refactorings
|
2017-10-08 03:17:36 +02:00 |
-=yb4f310
|
79b809996d
|
points material properties update
|
2017-10-06 00:29:14 +02:00 |
-=yb4f310
|
b6c019a00a
|
get sub property
|
2017-10-05 21:50:40 +02:00 |
-=yb4f310
|
02e1718efa
|
animation system, camera offsets
|
2017-10-05 14:35:22 +02:00 |
-=yb4f310
|
3a422a5acf
|
before animation refactor
|
2017-10-03 14:50:34 +02:00 |
-=yb4f310
|
c39d975f8f
|
get remote api url event
|
2017-10-02 10:26:12 +02:00 |
-=yb4f310
|
ccb92eb363
|
adjust sensitivity again
|
2017-09-29 09:50:14 +02:00 |
-=yb4f310
|
445df1a048
|
s
|
2017-09-29 08:11:17 +02:00 |
-=yb4f310
|
084228cc09
|
more sens stuff
|
2017-09-29 08:08:41 +02:00 |
-=yb4f310
|
af4715084f
|
some more touch sensitivity code
|
2017-09-29 07:47:12 +02:00 |
-=yb4f310
|
79f595342b
|
reset sensitivity counter
|
2017-09-29 07:29:41 +02:00 |
-=yb4f310
|
3515b406d5
|
nothing much but ok
|
2017-09-29 07:18:22 +02:00 |
-=yb4f310
|
47479ffea2
|
sensitivity for gui
|
2017-09-29 07:00:37 +02:00 |
-=yb4f310
|
fd2520a086
|
counter action for left / right
|
2017-09-29 06:58:45 +02:00 |
-=yb4f310
|
45e3195d8f
|
add sensitivity to touch controls
|
2017-09-29 06:55:42 +02:00 |
-=yb4f310
|
013852d456
|
touch event fire properly for start
|
2017-09-29 06:26:40 +02:00 |
-=yb4f310
|
da84dc459f
|
reload image if imagedata available
|
2017-09-29 06:09:47 +02:00 |
-=yb4f310
|
24b9212247
|
send events too
|
2017-09-28 12:03:59 +02:00 |
-=yb4f310
|
133022feff
|
touch events
|
2017-09-27 21:44:25 +02:00 |
-=yb4f310
|
e6f61fac58
|
touch, keyboard and mouse control components
|
2017-09-27 14:38:58 +02:00 |
-=yb4f310
|
c572393a54
|
apply axis and angle to vectors
|
2017-09-25 21:55:39 +02:00 |
-=yb4f310
|
6f9dc88a78
|
bad clipping plane implementation
|
2017-09-20 15:24:15 +02:00 |
-=yb4f310
|
988e7b5165
|
backward fixes for rubix cube
|
2017-09-20 08:47:57 +02:00 |
-=yb4f310
|
d90852e413
|
tetris stuff
|
2017-09-19 21:27:11 +02:00 |
-=yb4f310
|
4d7ac34a8a
|
animation system updates... still not 100%
|
2017-09-18 15:39:40 +02:00 |
-=yb4f310
|
14df05ab5b
|
new animation system - better, got rid of localPosition, rot and scale
|
2017-09-17 19:12:45 +02:00 |
-=yb4f310
|
85b65a2672
|
animation system update
|
2017-09-14 10:50:09 +02:00 |
-=yb4f310
|
74ef87c6aa
|
clock, linking system updates, physics updates, animation system started
|
2017-09-14 05:42:38 +02:00 |
-=yb4f310
|
01b36238f9
|
face fixes, parentWorld fixes, linking system updates, physics ok
|
2017-09-12 21:09:15 +02:00 |
-=yb4f310
|
ce4b1cd260
|
awesome - sphere shape and plane shape physics working
|
2017-09-11 17:47:32 +02:00 |
-=yb4f310
|
49c35fb35c
|
quaternion updates
|
2017-09-10 13:10:49 +02:00 |
-=yb4f310
|
9625c5a3b3
|
remove child components of entities (if anu)
|
2017-09-08 11:42:11 +02:00 |
-=yb4f310
|
01df4460a0
|
controls instance
|
2017-09-08 11:04:53 +02:00 |
-=yb4f310
|
21cb91f571
|
type loading to storage system
|
2017-09-08 09:17:36 +02:00 |
-=yb4f310
|
d48c4ac0b3
|
dom element load fix
|
2017-09-06 12:32:29 +02:00 |
-=yb4f310
|
212baebd78
|
switch to quaternion rotation
|
2017-09-05 13:18:10 +02:00 |
-=yb4f310
|
b6ac86ce7e
|
cylinders, boxes, spheres
|
2017-09-05 05:22:52 +02:00 |
-=yb4f310
|
c5e5c18d34
|
done with cylinder shapes - worlds - need to do broadphase and solver next
|
2017-09-03 15:49:27 +02:00 |
-=yb4f310
|
1c81b517b8
|
cylinder shape
|
2017-09-02 12:55:57 +02:00 |
-=yb4f310
|
7055891a84
|
delayed instance creation
|
2017-09-02 12:55:43 +02:00 |
-=yb4f310
|
c5bb684272
|
make faces and vertexes implementation independent
|
2017-09-02 12:54:49 +02:00 |
-=yb4f310
|
69a0556424
|
fixed recursive linking
|
2017-09-02 12:54:03 +02:00 |
-=yb4f310
|
66cd4c7ba1
|
raycast vehicles, wheels - need to do the linking
|
2017-09-01 18:19:17 +02:00 |
-=yb4f310
|
42de37c1dc
|
world also
|
2017-09-01 17:06:04 +02:00 |
-=yb4f310
|
cea919a55d
|
linear interpolation for heightmaps
|
2017-09-01 17:05:29 +02:00 |
-=yb4f310
|
e6e78928ed
|
friction contact material
|
2017-09-01 17:04:43 +02:00 |
-=yb4f310
|
048470521d
|
friction materials
|
2017-09-01 13:14:14 +02:00 |
-=yb4f310
|
3b09906efe
|
emit component linked events
|
2017-09-01 09:10:12 +02:00 |
-=yb4f310
|
71be2f19af
|
box shape object loading and saving ok
|
2017-09-01 08:56:39 +02:00 |
-=yb4f310
|
4811749319
|
deletes, exclusive mode fixes, array control completed, dat.gui fucking listening fixed in an awesome fucking way
|
2017-08-31 21:10:34 +02:00 |
-=yb4f310
|
612f426c3b
|
helpers no longer components - it causes unnecessary register updates
|
2017-08-30 21:33:07 +02:00 |
-=yb4f310
|
734a14b107
|
buffer and normal geometries
|
2017-08-29 21:58:11 +02:00 |
-=yb4f310
|
6f4b491cf0
|
start converting between buffer objects and api objects
|
2017-08-27 12:56:14 +02:00 |
-=yb4f310
|
bb6db7338a
|
storing custom code components and reading them ok
|
2017-08-25 16:52:32 +02:00 |
-=yb4f310
|
f9628da10a
|
custom components start
|
2017-08-24 22:20:40 +02:00 |
-=yb4f310
|
f758c5087f
|
affected objects pt. 2
|
2017-08-23 17:53:06 +02:00 |
-=yb4f310
|
def400d385
|
move to faster buffergeometries - blender upload working again - gui starts to support multiple selections again
|
2017-08-22 19:18:14 +02:00 |
-=yb4f310
|
597191bf58
|
fucking image loading.... again..
|
2017-08-15 22:26:12 +02:00 |
-=yb4f310
|
37677c657d
|
start move blender load to storage system
|
2017-07-02 12:48:31 +02:00 |
Theunis J. Botha
|
1000de6f03
|
fix loading for physics types
|
2017-06-30 14:35:51 +02:00 |
Theunis J. Botha
|
80f747ac92
|
typo
|
2017-06-30 14:22:11 +02:00 |
Theunis J. Botha
|
57902a9750
|
start saving physics components
|
2017-06-30 14:20:22 +02:00 |
Theunis J. Botha
|
9e038c3247
|
fix parent mesh in linking
|
2017-06-30 12:32:05 +02:00 |
Theunis J. Botha
|
01fbf4e2ae
|
linker fix for dependency register, gui for clicking
|
2017-06-30 12:06:55 +02:00 |
Theunis J. Botha
|
943a81916f
|
linking and loading done
|
2017-06-30 09:50:29 +02:00 |
Theunis J. Botha
|
1a0878a094
|
change to entitymanager for register
|
2017-06-29 16:31:09 +02:00 |
Theunis J. Botha
|
6901c08c5f
|
awesomer gui system
|
2017-06-29 15:23:50 +02:00 |
Theunis J. Botha
|
52ae5ae597
|
send resolved
|
2017-06-28 18:40:12 +02:00 |
Theunis J. Botha
|
3ee447bf4d
|
fucking cool linking now
|
2017-06-28 17:09:06 +02:00 |
Theunis J. Botha
|
9b89113ed9
|
linking system
|
2017-06-27 13:27:27 +02:00 |
Theunis J. Botha
|
e725fb4694
|
storage system now takes care of loading of components
|
2017-06-26 18:20:34 +02:00 |
Theunis J. Botha
|
8f44b9c672
|
saving entities - start loading them
|
2017-06-25 13:31:24 +02:00 |
-=yb4f310
|
c7cf4a42c0
|
physics intro
|
2017-06-24 18:09:44 +02:00 |
-=yb4f310
|
685f1298ac
|
physics start (again)
|
2017-06-24 02:42:28 +02:00 |
Theunis J. Botha
|
b4a3a66116
|
start with physics components
|
2017-06-23 16:04:42 +02:00 |
Theunis J. Botha
|
27ba103efa
|
fucking cool heightmaps
|
2017-06-23 14:31:41 +02:00 |
Theunis J. Botha
|
c00ad74e99
|
array controls for gui, start work on subscribeOnce
|
2017-06-22 14:04:03 +02:00 |
-=yb4f310
|
9408afba28
|
create instances immediately when dependencies are met
|
2017-06-21 16:36:19 +02:00 |
Theunis J. Botha
|
e09cfed52a
|
loading now much more streamlined
|
2017-06-21 12:22:39 +02:00 |
Theunis J. Botha
|
58796b1e11
|
before image path trouble
|
2017-06-20 16:46:59 +02:00 |
-=yb4f310
|
c913ea0822
|
canSave deprecated
|
2017-06-19 23:13:27 +02:00 |
-=yb4f310
|
bc56fe4088
|
component loading continues
|
2017-06-19 21:35:51 +02:00 |
-=yb4f310
|
21b79c6515
|
wicked systems
|
2017-06-19 15:54:02 +02:00 |
-=yb4f310
|
67588f1e27
|
constructor fixes - auto add child components
|
2017-06-19 14:53:52 +02:00 |
Theunis J. Botha
|
22e0e8828d
|
loading, checkRegister and texture creation order
|
2017-06-19 12:42:15 +02:00 |
-=yb4f310
|
5398cebcbe
|
buildIdTOObject slowly
|
2017-06-18 12:27:07 +02:00 |
-=yb4f310
|
8e5c3d1d04
|
first loading seems ok
|
2017-06-17 19:27:01 +02:00 |
-=yb4f310
|
68a8eef4bb
|
fixes
|
2017-06-16 20:03:55 +02:00 |
-=yb4f310
|
49eafef601
|
more checks
|
2017-06-16 18:45:25 +02:00 |
Theunis J. Botha
|
bb0a861d35
|
proper loading of objects
|
2017-06-16 15:49:53 +02:00 |
Theunis J. Botha
|
a111e42d63
|
unneeded
|
2017-06-14 15:30:30 +02:00 |
Theunis J. Botha
|
e4ec592a0b
|
loading first components from db
|
2017-06-14 14:21:57 +02:00 |
Theunis J. Botha
|
d174999cf9
|
temp fix for saving too many
|
2017-06-14 11:45:48 +02:00 |
Theunis J. Botha
|
928b018ae2
|
saving to API
|
2017-06-13 16:35:19 +02:00 |
Theunis J. Botha
|
e06bccbb95
|
start saving components
|
2017-06-13 14:09:18 +02:00 |
Theunis J. Botha
|
0e9a760d17
|
change material type fixed finally
|
2017-06-13 10:45:24 +02:00 |
-=yb4f310
|
4cad81bb8f
|
keydown and up - tex map fixes - delete objects
|
2017-06-12 22:40:00 +02:00 |
Theunis J. Botha
|
8c2ae310fb
|
image sizes, cube textures
|
2017-06-12 15:35:13 +02:00 |
-=yb4f310
|
7b70d8201e
|
light fixes - also parent scenes for lights
|
2017-06-10 10:04:29 +02:00 |
-=yb4f310
|
8f40160d53
|
textures working nice
|
2017-06-09 21:52:18 +02:00 |
Theunis J. Botha
|
14da18f2e8
|
texture and material loading revamped
|
2017-06-09 16:03:05 +02:00 |
Theunis J. Botha
|
9a12e4e3c3
|
no shortcuts - images to api
|
2017-06-08 18:17:03 +02:00 |
Theunis J. Botha
|
f6f1c8a628
|
clear color
|
2017-06-07 11:32:52 +02:00 |
Theunis J. Botha
|
e2faf5be25
|
render scenes for viewports if defined
|
2017-06-06 11:25:02 +02:00 |
-=yb4f310
|
a676543121
|
multiple viewports (finally) - start with clone
|
2017-06-05 12:00:54 +02:00 |
-=yb4f310
|
8d481843fd
|
some gui checks
|
2017-06-04 18:17:16 +02:00 |
-=yb4f310
|
d7a6185e46
|
parent scenes change - helpers are now components - intersects are now per scene / camera and sorted to distance
|
2017-06-04 14:36:13 +02:00 |
Theunis J. Botha
|
f9c18837e6
|
sphere meshes
|
2017-06-02 13:52:29 +02:00 |
Theunis J. Botha
|
1eeeecdd66
|
many nice refactorings, publisher and subscriber patterns, grids
|
2017-06-01 16:58:22 +02:00 |
-=yb4f310
|
63d175a8d7
|
texture and number
|
2017-05-22 20:38:00 +02:00 |
-=yb4f310
|
40f8341731
|
some gui stuff
|
2017-05-22 15:42:05 +02:00 |
-=yb4f310
|
eb5e45bed6
|
GUI system
|
2017-05-22 11:34:18 +02:00 |
-=yb4f310
|
4c34fb2b92
|
gui updates
|
2017-05-20 09:45:50 +02:00 |
-=yb4f310
|
3fd2d5cdbe
|
migrating gui to gamelib
|
2017-05-16 19:41:40 +02:00 |
-=yb4f310
|
bc8e36ea24
|
toApiObject
|
2017-05-16 14:51:57 +02:00 |
-=yb4f310
|
80f5ac9663
|
stats and gui components
|
2017-05-16 11:50:06 +02:00 |
-=yb4f310
|
bef39bf474
|
remove parent entities from linked objects
|
2017-05-13 12:07:23 +02:00 |
-=yb4f310
|
be9b88503d
|
awesome input system and editor controls component
|
2017-05-12 15:21:04 +02:00 |
-=yb4f310
|
625fcfedb9
|
input controls again
|
2017-05-11 17:52:33 +02:00 |
-=yb4f310
|
b29cb12bee
|
ok - so loading ok again - now will get rid of editor and games as concrete objects - they become entities
|
2017-05-11 13:30:20 +02:00 |
-=yb4f310
|
4d828ee849
|
smart object creation - image factory override
|
2017-05-11 04:48:02 +02:00 |
-=yb4f310
|
838ae9e3af
|
no graphics for something
|
2017-05-10 15:56:27 +02:00 |
Theunis J. Botha
|
a32037a826
|
trying to resize!
|
2017-05-09 15:44:29 +02:00 |
Theunis J. Botha
|
d717c22c03
|
child objects don't instantiate parent objects
|
2017-03-30 17:31:01 +02:00 |
Theunis J. Botha
|
4832eb5b3d
|
entities are components
|
2017-02-22 16:06:27 +01:00 |
Theunis J. Botha
|
585c8e0d6f
|
where to store components
|
2017-02-21 18:55:18 +01:00 |
Theunis J. Botha
|
8c551eb936
|
parent F*n object wtf??
|
2017-02-07 18:30:15 +01:00 |
Theunis J. Botha
|
dd148226c9
|
getting therer -- deep linking objects
|
2017-02-01 16:09:34 +01:00 |
Theunis J. Botha
|
59650c739e
|
v2_v3 updates
|
2017-01-31 15:23:38 +01:00 |
Theunis J. Botha
|
25278cadf5
|
merge conflicts
|
2017-01-31 11:48:44 +01:00 |
Theunis J. Botha
|
4071abc0c6
|
materials and textures stuff needs updates
|
2017-01-31 11:38:47 +01:00 |
Theunis J. Botha
|
f701370f5d
|
textures and materials stored to scene
|
2017-01-31 11:37:55 +01:00 |
Theunis J. Botha
|
6e3270508e
|
fix
|
2017-01-24 17:42:18 +01:00 |
Theunis J. Botha
|
c3d51b5549
|
systems to doms
|
2017-01-20 13:40:27 +01:00 |
Theunis J. Botha
|
ba1aa215b7
|
Everything can be anything
|
2017-01-19 17:50:11 +01:00 |
Theunis J. Botha
|
db4e225227
|
game objects to API
|
2017-01-18 16:03:44 +01:00 |
Theunis J. Botha
|
56d40d33b6
|
migration start
|
2017-01-17 17:16:10 +01:00 |
Theunis J. Botha
|
d0ac06f2b6
|
constructor updates - inheritance getting stable
|
2017-01-17 13:24:45 +01:00 |
Theunis J. Botha
|
c98c75bd6e
|
SHIT
|
2017-01-13 16:19:51 +01:00 |
Theunis J. Botha
|
0aa539b6cf
|
selected objects start
|
2017-01-12 17:40:17 +01:00 |
Theunis Johannes Botha
|
b5cdce22ab
|
viewport, editor, game, systems
|
2017-01-12 04:44:01 +01:00 |
Theunis J. Botha
|
24897794af
|
viewports, editor updates
|
2017-01-11 16:09:06 +01:00 |
Theunis J. Botha
|
3adc03f200
|
editor to API
|
2017-01-10 17:04:30 +01:00 |
Theunis J. Botha
|
f5d8c0d69f
|
need to remove scenes from renderers
|
2017-01-09 15:20:48 +01:00 |
Theunis J. Botha
|
ec79b03977
|
texture refactoring done
|
2017-01-06 16:53:53 +01:00 |
Theunis J. Botha
|
76e36e0fa7
|
streamlined object to api to runtime
|
2017-01-05 19:34:28 +01:00 |
Theunis J. Botha
|
87ec110b49
|
render order, drive component updates
|
2017-01-04 16:12:30 +01:00 |
Theunis J. Botha
|
12c5ac1450
|
drive input component - spline updates
|
2017-01-03 18:15:03 +01:00 |
Theunis J. Botha
|
9c2af5de8f
|
drive component, parent entities
|
2017-01-02 17:05:40 +01:00 |
Theunis J. Botha
|
deca83d5b8
|
stable..?
|
2016-12-23 16:07:10 +01:00 |
Theunis J. Botha
|
0ae56d4f99
|
introduced problem with splines
|
2016-12-22 17:22:19 +01:00 |
Theunis J. Botha
|
50713b8315
|
components can store references to other components - not objects
|
2016-12-21 16:06:30 +01:00 |
Theunis J. Botha
|
063d88f920
|
follow component - starting to get stable
|
2016-12-20 17:27:36 +01:00 |
Theunis J. Botha
|
846bdba6c4
|
more components
|
2016-12-19 17:44:15 +01:00 |
Theunis J. Botha
|
15d3c5b446
|
can save custom components and components based off type
|
2016-12-16 16:03:48 +01:00 |
Theunis J. Botha
|
aeee9c4533
|
continue new ecs
|
2016-12-15 15:28:00 +01:00 |
Theunis J. Botha
|
05efb8eea0
|
ecs refactor start
|
2016-12-15 14:53:39 +01:00 |
Theunis J. Botha
|
4a880dc2db
|
got to remove logic from components
|
2016-12-13 15:41:02 +01:00 |
Theunis J. Botha
|
7132fc7528
|
mesh permutation start - lodash broken
|
2016-12-12 20:54:46 +01:00 |
Theunis J. Botha
|
5a9e24a798
|
stable load and save for components
|
2016-12-12 17:24:05 +01:00 |
Theunis J. Botha
|
6c2a6a38ac
|
something broken somewhere
|
2016-12-09 20:32:09 +01:00 |
Theunis J. Botha
|
accc868f71
|
follow, lookat, camera and path following done gulp! :)
|
2016-12-08 19:43:16 +01:00 |
Theunis J. Botha
|
f774cad759
|
path follow component migrated to editor
|
2016-12-07 15:20:41 +01:00 |
Theunis J. Botha
|
89d7883418
|
start to refactor components
|
2016-12-07 09:58:09 +01:00 |
Theunis J. Botha
|
24a17da5d4
|
start update path following
|
2016-12-07 09:52:23 +01:00 |
Theunis J. Botha
|
c8c0d45e18
|
texture fixes - compile time stuff - done with multiple deep reflection
|
2016-12-06 19:34:22 +01:00 |
polygonboutique
|
252067c4c8
|
server comm
|
2016-12-06 16:43:03 +01:00 |
polygonboutique
|
7001449c56
|
starting on mp
|
2016-12-06 11:42:41 +01:00 |
Theunis J. Botha
|
8a932fc9e0
|
start to dig into common objects
|
2016-12-05 16:40:26 +01:00 |
Theunis J. Botha
|
b543c586e4
|
huge refactorings - vector fixes
|
2016-12-02 16:03:03 +01:00 |
Theunis J. Botha
|
90622a80d9
|
latest sergej merge conflicts
|
2016-12-02 13:11:56 +01:00 |
Theunis J. Botha
|
6d3c30fee5
|
whole runtime refactoring
|
2016-12-02 13:00:56 +01:00 |
Theunis J. Botha
|
46a00d4fb1
|
runtime vectors and colors complete
|
2016-12-01 18:37:57 +01:00 |
polygonboutique
|
490001d316
|
added some stuff to rotator & offsettor components. also added some docs + lapcounter to the main.js
|
2016-11-30 15:45:19 +01:00 |
polygonboutique
|
52af3c1f3d
|
changed component signature of offsettor, rotator
|
2016-11-30 13:12:54 +01:00 |
polygonboutique
|
3aca24eb87
|
offset component
|
2016-11-30 12:32:58 +01:00 |
polygonboutique
|
9f96389ae5
|
rotator component
|
2016-11-30 11:40:33 +01:00 |