Commit Graph

488 Commits (453ec6d498ee75b2a4bddfe1181d058c70b0b58f)

Author SHA1 Message Date
-=yb4f310 20163c4f93 resize events to render system 2017-12-12 11:13:51 +01:00
-=yb4f310 5e6fc54181 start fix tetris again 2017-12-11 15:35:07 +01:00
-=yb4f310 2bc511a614 nice data for component update 2017-12-11 13:43:59 +01:00
-=yb4f310 7f2f35e114 linking system updates components 2017-12-11 13:39:34 +01:00
-=yb4f310 f48920d08c fix bad gui system 2017-12-11 12:41:27 +01:00
-=yb4f310 31df363c34 animation system fix 2017-12-11 12:26:08 +01:00
-=yb4f310 3ca6ec73fd gui system fixes 2017-12-11 11:19:41 +01:00
-=yb4f310 6e2dbf188d cast and receive sockets 2017-12-10 19:39:02 +01:00
-=yb4f310 23e6b4101b receive component 2017-12-10 13:47:00 +01:00
-=yb4f310 0bb9a01863 current state 2017-12-10 12:57:24 +01:00
-=yb4f310 aef4286386 construct from object and new 2017-12-05 21:19:09 +01:00
-=yb4f310 ee53a76cf0 cast meets gui 2017-12-05 17:03:24 +01:00
-=yb4f310 050a7854b2 socket system 2017-12-05 13:05:31 +01:00
-=yb4f310 0c7d1dcfd8 textures backward compatible, runtime name, finished cast component 2017-12-05 11:25:27 +01:00
-=yb4f310 6586de1757 component refactoring nearing completion 2017-12-04 21:04:24 +01:00
-=yb4f310 8068dcf3ef register updates 2017-12-04 14:10:12 +01:00
-=yb4f310 70ebe7a5ec start with linked objects 2017-12-04 13:23:15 +01:00
-=yb4f310 e9ac1c9c9e Image namespace fix 2017-12-02 12:11:14 +01:00
-=yb4f310 5506d73e56 Controls namespace update 2017-12-02 12:01:18 +01:00
-=yb4f310 503ed91bed rename custom code component 2017-12-02 11:54:04 +01:00
-=yb4f310 ececa4428a sockets runtime, component construction 2017-12-02 11:49:27 +01:00
-=yb4f310 df490baa34 new float array 2017-11-29 22:29:21 +01:00
-=yb4f310 011ae97d3e new float array 2017-11-29 22:26:42 +01:00
-=yb4f310 1b2af2fba8 keep float arrays - have to find another solution 2017-11-29 22:24:34 +01:00
-=yb4f310 f185e8b1ef buffaratt 2017-11-29 22:18:03 +01:00
-=yb4f310 742614777e no float32 array 2017-11-29 22:13:27 +01:00
-=yb4f310 73fa43a27d compute normals for buffer geometries 2017-11-29 21:52:10 +01:00
-=yb4f310 06c21a992a bad mute 2017-11-28 09:16:43 +01:00
-=yb4f310 d5b64ca513 bad event 2017-11-28 09:15:22 +01:00
-=yb4f310 12077d7a9a audio system respect mute before play 2017-11-28 09:08:53 +01:00
-=yb4f310 fb4a86c016 unmuted and muted events 2017-11-28 08:21:42 +01:00
-=yb4f310 b5e55136b9 update instance for mesh 2017-11-27 00:09:10 +01:00
-=yb4f310 e4a5554c56 audio system pause updates 2017-11-25 11:15:39 +01:00
-=yb4f310 ddfdbd29cc type safety check 2017-11-25 08:16:57 +01:00
-=yb4f310 1b7a2efaf4 custom game start 2017-11-24 13:04:16 +01:00
-=yb4f310 cc23abed64 events 2017-11-24 11:28:50 +01:00
-=yb4f310 7f9b8117ed restarted event, webpack window 2017-11-24 11:17:32 +01:00
-=yb4f310 a6d68c5773 fix font loading 2017-11-23 08:15:58 +01:00
-=yb4f310 9ee97f187a mute audio 2017-11-22 16:10:58 +01:00
-=yb4f310 61400ed6c2 pause and continue all audio 2017-11-21 15:35:57 +01:00
-=yb4f310 ba63aee874 GAME_PAUSE 2017-11-21 15:07:04 +01:00
-=yb4f310 2e47fce33f toon material 2017-11-21 11:14:06 +01:00
-=yb4f310 8757909f1a request fullscreen 2017-11-19 20:09:58 +01:00
-=yb4f310 6d137b12eb fix zoom etc 2017-11-19 19:45:39 +01:00
-=yb4f310 2d5014abb7 fix zoom etc 2017-11-19 19:43:53 +01:00
-=yb4f310 14b25ee7b6 log updates 2017-11-19 17:31:57 +01:00
-=yb4f310 afad5a99f8 touch meta 2017-11-19 14:52:34 +01:00
-=yb4f310 2959d9a62e stop all audio, package.json 2017-11-19 14:26:32 +01:00
-=yb4f310 2681e8d011 log audio 2017-11-19 12:33:20 +01:00
-=yb4f310 b4be255204 touches t 2017-11-18 14:22:25 +01:00
-=yb4f310 78b29c7306 fix movement touch 2017-11-18 14:18:25 +01:00
-=yb4f310 c810d60455 touch input updates 2017-11-18 14:13:43 +01:00
-=yb4f310 e1adfbb990 updateinstance property for light and camera 2017-11-17 20:25:56 +01:00
-=yb4f310 5bd229869e check subscription before remove, respect audio load time 2017-11-16 19:34:35 +01:00
-=yb4f310 4870bc285a memory cleanup 2017-11-16 15:10:12 +01:00
-=yb4f310 4569ad90b8 particle explosions 2017-11-16 13:54:51 +01:00
-=yb4f310 7cd8a2a3d0 set size 2017-11-16 00:17:42 +01:00
-=yb4f310 57e5f98d26 audio ended event 2017-11-15 23:54:41 +01:00
-=yb4f310 f2fa1e0be5 audio components 2017-11-15 23:42:03 +01:00
-=yb4f310 a695a2541f audio system 2017-11-15 21:47:25 +01:00
-=yb4f310 2560a5c795 fix position offset for renderer 2017-11-15 14:25:37 +01:00
-=yb4f310 4f48b3cc36 particle system updates 2017-11-15 11:43:46 +01:00
-=yb4f310 e552963f30 remove particle engine slowly - todo: notify clones of being clones 2017-11-14 20:51:35 +01:00
-=yb4f310 0d900614df Merge branch 'storage_fixing' 2017-11-14 12:47:50 +01:00
-=yb4f310 643e956052 fix component start() 2017-11-14 12:47:45 +01:00
-=yb4f310 627eb60a2a async storage 2017-11-14 12:18:21 +01:00
-=yb4f310 7990601fe7 attempt 1 2017-11-14 11:46:07 +01:00
-=yb4f310 dcfeca57d7 fix 2017-11-14 11:45:37 +01:00
-=yb4f310 4f7c76ae60 make sure scene loaded 2017-11-14 09:43:59 +01:00
-=yb4f310 b16492f347 fog updates 2017-11-14 09:37:48 +01:00
-=yb4f310 5bc7bf611d scale linear 2017-11-13 17:54:58 +01:00
-=yb4f310 840797d38b opacity factor for particle system 2017-11-13 15:22:08 +01:00
-=yb4f310 3a2b045c2e particle system updates 2017-11-13 15:06:59 +01:00
-=yb4f310 ed82c3d787 particle updates 2017-11-13 08:39:07 +01:00
-=yb4f310 fb8bff5277 gui updates for particles 2017-11-13 07:28:51 +01:00
-=yb4f310 ccc030a2eb custom code system independent 2017-11-13 06:49:42 +01:00
-=yb4f310 0b9e1054be animation system takes care of texture animations 2017-11-13 06:01:36 +01:00
-=yb4f310 04844eecee texture updateInstance fixes 2017-11-13 05:17:21 +01:00
-=yb4f310 e44e2bd925 default for color from object 2017-11-12 11:06:38 +01:00
-=yb4f310 a0500b9bd4 scene save bug fix, set from camera for raycaster, lookAt for mesh 2017-11-11 17:44:09 +01:00
-=yb4f310 237816ad7e gui color update sends property, colors and axis for grids 2017-11-11 11:57:07 +01:00
-=yb4f310 69ba8b16fd update min / max 2017-11-10 19:04:26 +01:00
-=yb4f310 932741b74d fix parent scene 2017-11-10 10:14:25 +01:00
-=yb4f310 ff2fd4651c store clones option 2017-11-09 16:58:14 +01:00
-=yb4f310 68e1c09557 whitespace 2017-11-09 00:48:56 +01:00
-=yb4f310 b59c118ee7 don't store clones, deep clone objects, continue loading when components fail to load, fix entity and renderer toApiObject 2017-11-09 00:47:23 +01:00
-=yb4f310 b6bb9cb9a7 cleanup linking system 2017-11-08 20:22:36 +01:00
-=yb4f310 5b4e5a708a keep processing particles 2017-11-07 08:24:32 +01:00
-=yb4f310 234337232c release 2017-11-06 20:30:36 +01:00
-=yb4f310 208b5797aa don't store particles 2017-11-06 14:48:00 +01:00
-=yb4f310 60491aa240 particles become only instances 2017-11-06 14:45:05 +01:00
-=yb4f310 abc78b2993 particle component, input and render system updates 2017-11-06 13:57:57 +01:00
-=yb4f310 ee72894565 abandon pre-create idea 2017-11-06 10:17:01 +01:00
-=yb4f310 87051a584d rotation scale for particle engines 2017-11-05 15:53:23 +01:00
-=yb4f310 61d191456d move all particle properties in 2017-11-05 10:51:46 +01:00
-=yb4f310 0d579f9f13 particle system, materials, position, stable 2017-11-05 09:36:09 +01:00
-=yb4f310 424ac0169d particle engine 2017-11-03 13:07:45 +01:00
-=yb4f310 e2a1aebc1e sort objects 2017-11-03 11:55:20 +01:00
-=yb4f310 4e82b8dd53 mesh line - untested and probably stupid 2017-10-31 15:19:48 +01:00
-=yb4f310 16eca4acb7 camera update lookat 2017-10-30 19:34:26 +01:00